UltimateZoneBuilder/Source/Native
2019-12-21 03:31:44 +01:00
..
gl_load Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
BuilderNative.vcxproj Move matrix functions to its own file 2019-12-21 03:31:44 +01:00
BuilderNative.vcxproj.filters Move matrix functions to its own file 2019-12-21 03:31:44 +01:00
BuilderNative.vcxproj.user - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
exports.def Declare the uniform variables in C# 2019-12-21 02:14:42 +01:00
fasttrig.h Use C++ and SSE code to do matrix math 2019-12-19 03:12:44 +01:00
IndexBuffer.cpp Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
IndexBuffer.h - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
Matrix.cpp Move matrix functions to its own file 2019-12-21 03:31:44 +01:00
OpenGLContext.cpp Clearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context. 2019-12-20 05:30:27 +01:00
OpenGLContext.h Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
Precomp.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
Precomp.h Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail 2019-12-20 03:39:06 +01:00
RawMouse.cpp Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
RawMouse.h - add the appropriate ifdefs for an unix build 2019-08-18 03:29:33 +02:00
RenderDevice.cpp Move matrix functions to its own file 2019-12-21 03:31:44 +01:00
RenderDevice.h Declare the uniform variables in C# 2019-12-21 02:14:42 +01:00
Shader.cpp Declare the uniform variables in C# 2019-12-21 02:14:42 +01:00
Shader.h Declare the uniform variables in C# 2019-12-21 02:14:42 +01:00
ShaderManager.cpp Misc adjustments to make the cherry-picked 'C# shader resources' commit work 2019-12-21 01:47:27 +01:00
ShaderManager.h Misc adjustments to make the cherry-picked 'C# shader resources' commit work 2019-12-21 01:47:27 +01:00
Texture.cpp Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
Texture.h Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
VertexBuffer.cpp Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame 2019-12-18 02:27:49 +01:00
VertexBuffer.h Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame 2019-12-18 02:27:49 +01:00