..
AboutForm.cs
Added some boilerplate to clipboard operations.
2016-05-06 08:47:30 +00:00
AboutForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
AboutForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ActionBrowserForm.cs
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
ActionBrowserForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ActionBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
AngleForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
AngleForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
BitFlagsAndOptionsForm.cs
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsAndOptionsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
BitFlagsAndOptionsForm.resx
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsForm.cs
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
BitFlagsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
BitFlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
CenterOnCoordinatesForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
CenterOnCoordinatesForm.resx
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
ChangeMapForm.cs
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
ChangeMapForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ChangeMapForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ConfigForm.cs
Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
2016-11-14 10:22:24 +00:00
ConfigForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ConfigForm.resx
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
CustomFieldsForm.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
CustomFieldsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
CustomFieldsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
DelayedForm.cs
Fixed: window size and location was not saved when closing a maximized or minimized window.
2016-11-22 12:07:39 +00:00
DelayedForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
EffectBrowserForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
EffectBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ErrorsForm.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
ErrorsForm.Designer.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
ErrorsForm.resx
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
ExceptionDialog.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
ExceptionDialog.designer.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ExceptionDialog.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
FindReplaceOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
FlagsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
FlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GridSetupForm.cs
Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
2016-03-04 13:41:55 +00:00
GridSetupForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
GridSetupForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
IMainForm.cs
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
2016-04-15 14:24:18 +00:00
LinedefColorPresetsForm.cs
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
LinedefColorPresetsForm.Designer.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
LinedefColorPresetsForm.resx
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
LinedefEditForm.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
LinedefEditForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
LinedefEditForm.resx
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
2015-03-27 09:51:19 +00:00
LinedefEditFormUDMF.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
LinedefEditFormUDMF.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
LinedefEditFormUDMF.resx
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
MainForm.cs
Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window.
2016-11-10 19:18:06 +00:00
MainForm.Designer.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
MainForm.resx
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
MapOptionsForm.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
MapOptionsForm.Designer.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
MapOptionsForm.resx
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
MenuSection.cs
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
2016-10-03 11:42:12 +00:00
MessageBeepType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
OpenMapOptionsForm.Designer.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
OpenMapOptionsForm.resx
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
PasteOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
PasteOptionsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesController.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
PreferencesForm.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
PreferencesForm.Designer.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
PreferencesForm.resx
Added Rendering toolbar items to the View menu.
2016-09-07 15:15:07 +00:00
ResourceOptionsForm.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ResourceOptionsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ResourceOptionsForm.resx
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ScriptEditorForm.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
ScriptEditorForm.Designer.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
ScriptEditorForm.resx
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
ScriptFindReplaceForm.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
ScriptFindReplaceForm.Designer.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
ScriptFindReplaceForm.resx
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
ScriptGoToLineForm.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
ScriptGoToLineForm.Designer.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
ScriptGoToLineForm.resx
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
SectorEditForm.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
SectorEditForm.Designer.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
SectorEditForm.resx
Looks like I've missed some stuff in the previous commit...
2015-03-23 14:21:32 +00:00
SectorEditFormUDMF.cs
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
2016-11-16 20:31:04 +00:00
SectorEditFormUDMF.Designer.cs
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
SectorEditFormUDMF.resx
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
StatusInfo.cs
Script Editor:
2015-11-30 14:18:42 +00:00
TagStatisticsForm.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TagStatisticsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
TagStatisticsForm.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
TanColorTable.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
TextEditForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
TextEditForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
TextureBrowserForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
TextureBrowserForm.resx
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
TextureSetForm.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
TextureSetForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
TextureSetForm.resx
ImageBrowserControl was not shown in Visual Studio's Designer view.
2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
2015-11-16 21:10:11 +00:00
ThingBrowserForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ThingBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingEditForm.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ThingEditForm.Designer.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
ThingEditForm.resx
Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
2015-09-23 11:04:12 +00:00
ThingEditFormUDMF.cs
Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
2016-09-12 14:08:45 +00:00
ThingEditFormUDMF.Designer.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
ThingEditFormUDMF.resx
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
ThingsFiltersForm.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
ThingsFiltersForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ThingsFiltersForm.resx
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
ThingStatisticsForm.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ThingStatisticsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ThingStatisticsForm.resx
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ToolbarSection.cs
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
2016-10-03 11:42:12 +00:00
UpdateForm.cs
Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
2016-10-08 21:09:55 +00:00
UpdateForm.Designer.cs
Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
2016-10-08 21:09:55 +00:00
UpdateForm.resx
General: added update checking/updater launching logic and interface.
2015-07-01 23:09:34 +00:00
VertexEditForm.cs
Fixed, Vertex Edit form: relative X/Y position values were applied incorrectly.
2016-01-22 12:21:32 +00:00
VertexEditForm.Designer.cs
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
2016-10-10 14:14:47 +00:00
VertexEditForm.resx
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00