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CheckClosedSectors.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
CheckLineReferences.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckMissingFlats.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckMissingTextures.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckOverlappingLines.cs
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Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
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2014-02-07 09:10:55 +00:00 |
CheckOverlappingVertices.cs
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Map Analysis mode: "Check overlapping vertices" returned false-positive results in some cases.
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2014-09-12 21:36:52 +00:00 |
CheckStrayVertices.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckStuckThings.cs
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Map Analysis Mode: made several error descriptions more... descriptive.
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2014-08-11 10:30:52 +00:00 |
CheckTextureAlignment.cs
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Map Analysis: "Check texture alignment" check now works in UDMF map format.
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2014-09-29 14:05:38 +00:00 |
CheckUnknownFlats.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckUnknownTextures.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckUnknownThings.cs
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Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases.
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2014-05-27 09:22:44 +00:00 |
CheckUnusedTextures.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
ErrorChecker.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ErrorCheckerAttribute.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ErrorResult.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultLineMissingFront.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultLineMissingSides.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultLineNotDoubleSided.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultLineNotSingleSided.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultLineOverlapping.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultMissingFlat.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultMissingTexture.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultNoErrors.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultSectorInvalid.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultSectorUnclosed.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultStrayVertex.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultStuckThingInLine.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultStuckThingInThing.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultTexturesMisaligned.cs
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Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
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2014-09-23 21:34:50 +00:00 |
ResultThingOutside.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultUnknownFlat.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultUnknownTexture.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultUnknownThing.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultUnusedTexture.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultVertexOverlappingLine.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultVertexOverlappingVertex.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |