A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED ad403de812 Classic modes: changed tinting of selected sprites from multiply to modulate.
Internal: more info is now displayed when a shader fails to compile.
2014-09-11 21:53:31 +00:00
Build Game Configurations Form: added a help item to "Testing" tab, which displays info about command line placeholders when mouseovered. 2014-09-09 09:49:28 +00:00
Documents Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
Help Generalized sector effects were not enabled in Boom game configurations. 2014-09-03 07:50:14 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Classic modes: changed tinting of selected sprites from multiply to modulate. 2014-09-11 21:53:31 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln "Fatal Non-UI Error" message was shown incorrectly. 2014-08-12 22:43:17 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Updated MakeSVNRelease.bat 2014-07-12 13:22:25 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00