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BitmapImage.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
CameraTextureImage.cs
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Added ANIMDEFS CAMERATEXTURE support.
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2015-12-18 10:16:53 +00:00 |
ColorImage.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
ColormapImage.cs
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
DataLocation.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
DataLocationList.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
DataManager.cs
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Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...).
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2016-02-02 14:29:19 +00:00 |
DataReader.cs
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Added ANIMDEFS CAMERATEXTURE support.
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2015-12-18 10:16:53 +00:00 |
DirectoryReader.cs
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Updated: any graphic can be used as a skybox texture.
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2016-01-13 09:34:32 +00:00 |
DynamicBitmapImage.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
FileImage.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
FlatImage.cs
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
HighResImage.cs
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Implemented, TEXTURES: ZDoom can use any graphic as a texture patch.
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2015-12-30 11:53:03 +00:00 |
ImageData.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
ImageDataFormat.cs
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Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource.
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2016-01-15 22:19:48 +00:00 |
ImageLoadState.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PatchNames.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
PK3FileImage.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
PK3Reader.cs
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Updated: any graphic can be used as a skybox texture.
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2016-01-13 09:34:32 +00:00 |
PK3StructuredReader.cs
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Updated: any graphic can be used as a skybox texture.
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2016-01-13 09:34:32 +00:00 |
Playpal.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreviewManager.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ResourceImage.cs
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Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
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2015-05-25 22:55:28 +00:00 |
SimpleTextureImage.cs
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
SpriteImage.cs
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
TextureImage.cs
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Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder.
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2015-12-30 13:58:58 +00:00 |
TexturePatch.cs
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Added, Visual mode: fog boundaries are now rendered.
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2015-12-04 12:29:22 +00:00 |
UnknownImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
WADReader.cs
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Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...).
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2016-02-02 14:29:19 +00:00 |