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ecb650259b
Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format). Updated documentation ("Game Configuration - Basic Settings" page).
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
#region ================== Namespaces
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using System.Drawing;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
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{
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public class ResultMapTooBig : ErrorResult
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{
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#region ================== Variables
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private readonly bool toowide;
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private readonly bool toohigh;
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private readonly Vector2D min;
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private readonly Vector2D max;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 0; } }
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#endregion
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#region ================== Constructor / Destructor
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public ResultMapTooBig(Vector2D min, Vector2D max)
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{
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// Initialize
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this.min = min;
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this.max = max;
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this.toowide = max.x - min.x > General.Map.Config.SafeBoundary;
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this.toohigh = max.y - min.y > General.Map.Config.SafeBoundary;
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description = "Map is too big.";
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}
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#endregion
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#region ================== Methods
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public override RectangleF GetZoomArea()
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{
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const float scaler = 0.5f;
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return new RectangleF(min.x * scaler, min.y * scaler, (max.x - min.x) * scaler, (max.y - min.y) * scaler);
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}
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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if(toowide && toohigh) return "Map's width and height is bigger than " + General.Map.Config.SafeBoundary + " m.u. This can cause rendering and physics issues.";
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if(toowide) return "Map is wider than " + General.Map.Config.SafeBoundary + " m.u. This can cause rendering and physics issues.";
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return "Map is taller than " + General.Map.Config.SafeBoundary + " m.u. This can cause rendering and physics issues.";
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}
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#endregion
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}
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}
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