..
CheckClosedSectors.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
CheckLineReferences.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckMapSize.cs
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
CheckMissingFlats.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
CheckMissingTextures.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
CheckObsoleteThings.cs
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
CheckOverlappingLines.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
CheckOverlappingVertices.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
CheckPolyobjects.cs
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
CheckShortLinedefs.cs
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
CheckStrayVertices.cs
Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
2015-07-13 11:20:02 +00:00
CheckStuckThings.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
CheckTextureAlignment.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
CheckUnknownActions.cs
Added, Map Analysis mode: added "Check unknown actions and effects" check.
2016-05-13 14:42:15 +00:00
CheckUnknownFlats.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckUnknownTextures.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckUnknownThings.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
CheckUnusedTextures.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckUnusedThings.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ErrorChecker.cs
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
ErrorCheckerAttribute.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ErrorResult.cs
Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.
2015-08-24 21:49:15 +00:00
ResultInvalidPolyobjectLines.cs
Added, Map Analysis mode: added "Check Polyobjects" checker.
2016-03-09 14:52:18 +00:00
ResultInvalidPolyobjectThings.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
ResultLineMissingFront.cs
Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly.
2016-03-24 23:09:26 +00:00
ResultLineMissingSides.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
ResultLineNotDoubleSided.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultLineNotSingleSided.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultLineOverlapping.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ResultMapTooBig.cs
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
ResultMissingFlat.cs
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
ResultMissingTexture.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ResultNoErrors.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultObsoleteThing.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
ResultSectorInvalid.cs
Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
2016-04-29 21:38:43 +00:00
ResultSectorUnclosed.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultShortLinedef.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
ResultStrayVertex.cs
Map Analysis: added "Check unused things" check.
2014-09-30 12:02:41 +00:00
ResultStuckThingInLine.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
ResultStuckThingInThing.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
ResultTexturesMisaligned.cs
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
ResultThingOutside.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
ResultUnknownFlat.cs
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
ResultUnknownLinedefAction.cs
Added, Map Analysis mode: added "Check unknown actions and effects" check.
2016-05-13 14:42:15 +00:00
ResultUnknownSectorEffect.cs
Added, Map Analysis mode: added "Check unknown actions and effects" check.
2016-05-13 14:42:15 +00:00
ResultUnknownTexture.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ResultUnknownThing.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
ResultUnknownThingAction.cs
Added, Map Analysis mode: added "Check unknown actions and effects" check.
2016-05-13 14:42:15 +00:00
ResultUnusedTexture.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
ResultUnusedThing.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
ResultVertexOverlappingLine.cs
Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
2016-05-20 15:04:00 +00:00
ResultVertexOverlappingVertex.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00