mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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ac68ec0bb8
Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids. Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true. Updated ZDoom_DECORATE.cfg. |
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.. | ||
Angle2D.cs | ||
CurveTools.cs | ||
DrawnVertex.cs | ||
EarClipPolygon.cs | ||
EarClipVertex.cs | ||
InterpolationTools.cs | ||
LabelPositionInfo.cs | ||
Line2D.cs | ||
Line3D.cs | ||
LinedefAngleSorter.cs | ||
LinedefSide.cs | ||
LinedefsTracePath.cs | ||
Plane.cs | ||
ProjectedFrustum2D.cs | ||
SidedefAngleSorter.cs | ||
SidedefsTracePath.cs | ||
Tools.cs | ||
Triangulation.cs | ||
Vector2D.cs | ||
Vector3D.cs |