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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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ead2521451
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties. Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only). UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions. Fixed: in some cases default texture overrides were used even when corresponding option was disabled. Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box. Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors. Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...) Updated documentation.
81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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public partial class PairedIntControl : UserControl
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{
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#region ================== Events
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public event EventHandler OnValuesChanged;
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#endregion
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#region ================== Variables
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private int defaultValue;
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private bool blockUpdate;
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#endregion
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#region ================== Properties
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public string Label { get { return label.Text; } set { label.Text = value; } }
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public int DefaultValue { get { return defaultValue; } set { defaultValue = value; } }
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public int ButtonStep { get { return (int)value1.ButtonStep; } set { value1.ButtonStep = value; value2.ButtonStep = value; } }
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#endregion
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public PairedIntControl() {
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InitializeComponent();
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}
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public void SetValues(int val1, int val2) {
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blockUpdate = true;
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if(!string.IsNullOrEmpty(value1.Text) && value1.Text != val1.ToString())
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value1.Text = "";
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else
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value1.Text = val1.ToString();
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if(!string.IsNullOrEmpty(value2.Text) && value2.Text != val2.ToString())
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value2.Text = "";
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else
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value2.Text = val2.ToString();
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blockUpdate = false;
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}
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public int GetValue1(int original) {
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return value1.GetResult(original);
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}
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public int GetValue2(int original) {
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return value2.GetResult(original);
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}
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private void checkValues() {
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bool changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text)
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|| value1.GetResult(defaultValue) != defaultValue || value2.GetResult(defaultValue) != defaultValue;
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label.Enabled = changed;
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bReset.Visible = changed;
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if(!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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private void bReset_Click(object sender, EventArgs e) {
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value1.Text = defaultValue.ToString();
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value2.Text = defaultValue.ToString();
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checkValues();
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}
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private void value1_WhenTextChanged(object sender, EventArgs e) {
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checkValues();
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}
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}
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}
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