mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
a9c64fe521
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped. Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered. Added Preferences -> Appearance -> "Things transparency (Things mode)" slider. Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)". Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png). Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
763 lines
28 KiB
C#
763 lines
28 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.BuilderModes.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class BuilderPlug : Plug
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{
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#region ================== API Declarations
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[DllImport("user32.dll")]
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internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
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#endregion
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#region ================== Constants
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internal const int WS_HSCROLL = 0x100000;
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internal const int WS_VSCROLL = 0x200000;
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internal const int GWL_STYLE = -16;
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#endregion
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#region ================== Structs (mxd)
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public struct MakeDoorSettings
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{
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public readonly string DoorTexture;
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public readonly string TrackTexture;
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public readonly string CeilingTexture;
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public readonly bool ResetOffsets;
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public MakeDoorSettings(string doortexture, string tracktexture, string ceilingtexture, bool resetoffsets)
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{
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DoorTexture = doortexture;
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TrackTexture = tracktexture;
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CeilingTexture = ceilingtexture;
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ResetOffsets = resetoffsets;
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}
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}
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#endregion
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#region ================== Variables
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// Static instance
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private static BuilderPlug me;
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// Main objects
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private MenusForm menusform;
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private CurveLinedefsForm curvelinedefsform;
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private FindReplaceForm findreplaceform;
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private ErrorCheckForm errorcheckform;
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private PreferencesForm preferencesform;
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// Dockers
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private UndoRedoPanel undoredopanel;
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private Docker undoredodocker;
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private SectorDrawingOptionsPanel drawingOverridesPanel; //mxd
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private Docker drawingOverridesDocker; //mxd
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// Settings
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private int showvisualthings; // 0 = none, 1 = sprite only, 2 = sprite caged
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private bool usegravity;
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private int changeheightbysidedef; // 0 = nothing, 1 = change ceiling, 2 = change floor
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private bool editnewthing;
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private bool editnewsector;
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private bool additiveselect;
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private bool autoclearselection;
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private bool visualmodeclearselection;
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private string copiedtexture;
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private string copiedflat;
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private Point copiedoffsets;
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private VertexProperties copiedvertexprops;
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private SectorProperties copiedsectorprops;
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private SidedefProperties copiedsidedefprops;
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private LinedefProperties copiedlinedefprops;
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private ThingProperties copiedthingprops;
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private bool viewselectionnumbers;
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private bool viewselectioneffects; //mxd
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private float stitchrange;
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private float highlightrange;
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private float highlightthingsrange;
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private float splitlinedefsrange;
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private bool usehighlight;
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private bool autodragonpaste;
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private bool autoAlignTextureOffsetsOnCreate;//mxd
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private bool dontMoveGeometryOutsideMapBoundary;//mxd
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private bool autoDrawOnEdit; //mxd
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private bool marqueSelectTouching; //mxd. Select elements partially/fully inside of marque selection?
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private bool syncSelection; //mxd. Sync selection between Visual and Classic modes.
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private bool lockSectorTextureOffsetsWhileDragging; //mxd
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private bool syncthingedit; //mxd
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#endregion
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#region ================== Properties
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public override string Name { get { return "GZDoom Builder"; } } //mxd
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public static BuilderPlug Me { get { return me; } }
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//mxd. BuilderModes.dll revision should always match the main module revision
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public override bool StrictRevisionMatching { get { return true; } }
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public override int MinimumRevision { get { return Assembly.GetExecutingAssembly().GetName().Version.Revision; } }
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public MenusForm MenusForm { get { return menusform; } }
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public CurveLinedefsForm CurveLinedefsForm { get { return curvelinedefsform ?? (curvelinedefsform = new CurveLinedefsForm()); } }
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public FindReplaceForm FindReplaceForm { get { return findreplaceform ?? (findreplaceform = new FindReplaceForm()); } }
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public ErrorCheckForm ErrorCheckForm { get { return errorcheckform ?? (errorcheckform = new ErrorCheckForm()); } }
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public PreferencesForm PreferencesForm { get { return preferencesform; } }
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// Settings
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public int ShowVisualThings { get { return showvisualthings; } set { showvisualthings = value; } }
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public bool UseGravity { get { return usegravity; } set { usegravity = value; } }
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public int ChangeHeightBySidedef { get { return changeheightbysidedef; } }
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public bool EditNewThing { get { return editnewthing; } }
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public bool EditNewSector { get { return editnewsector; } }
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public bool AdditiveSelect { get { return additiveselect; } }
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public bool AutoClearSelection { get { return autoclearselection; } }
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public bool VisualModeClearSelection { get { return visualmodeclearselection; } }
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public string CopiedTexture { get { return copiedtexture; } set { copiedtexture = value; } }
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public string CopiedFlat { get { return copiedflat; } set { copiedflat = value; } }
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public Point CopiedOffsets { get { return copiedoffsets; } set { copiedoffsets = value; } }
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public VertexProperties CopiedVertexProps { get { return copiedvertexprops; } set { copiedvertexprops = value; } }
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public SectorProperties CopiedSectorProps { get { return copiedsectorprops; } set { copiedsectorprops = value; } }
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public SidedefProperties CopiedSidedefProps { get { return copiedsidedefprops; } set { copiedsidedefprops = value; } }
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public LinedefProperties CopiedLinedefProps { get { return copiedlinedefprops; } set { copiedlinedefprops = value; } }
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public ThingProperties CopiedThingProps { get { return copiedthingprops; } set { copiedthingprops = value; } }
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public bool ViewSelectionNumbers { get { return viewselectionnumbers; } set { viewselectionnumbers = value; } }
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public bool ViewSelectionEffects { get { return viewselectioneffects; } set { viewselectioneffects = value; } } //mxd
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public float StitchRange { get { return stitchrange; } internal set { stitchrange = value; } }
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public float HighlightRange { get { return highlightrange; } }
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public float HighlightThingsRange { get { return highlightthingsrange; } }
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public float SplitLinedefsRange { get { return splitlinedefsrange; } }
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public bool UseHighlight
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{
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get { return usehighlight; }
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set
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{
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usehighlight = value;
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General.Map.Renderer3D.ShowSelection = usehighlight;
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General.Map.Renderer3D.ShowHighlight = usehighlight;
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}
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}
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public bool AutoDragOnPaste { get { return autodragonpaste; } set { autodragonpaste = value; } }
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public bool AutoDrawOnEdit { get { return autoDrawOnEdit; } set { autoDrawOnEdit = value; } } //mxd
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public bool AutoAlignTextureOffsetsOnCreate { get { return autoAlignTextureOffsetsOnCreate; } set { autoAlignTextureOffsetsOnCreate = value; } } //mxd
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public bool DontMoveGeometryOutsideMapBoundary { get { return dontMoveGeometryOutsideMapBoundary; } set { DontMoveGeometryOutsideMapBoundary = value; } } //mxd
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public bool MarqueSelectTouching { get { return marqueSelectTouching; } set { marqueSelectTouching = value; } } //mxd
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public bool SyncSelection { get { return syncSelection; } set { syncSelection = value; } } //mxd
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public bool LockSectorTextureOffsetsWhileDragging { get { return lockSectorTextureOffsetsWhileDragging; } internal set { lockSectorTextureOffsetsWhileDragging = value; } } //mxd
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public bool SyncronizeThingEdit { get { return syncthingedit; } internal set { syncthingedit = value; } } //mxd
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//mxd. "Make Door" action persistent settings
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internal MakeDoorSettings MakeDoor;
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#endregion
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#region ================== Initialize / Dispose
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// When plugin is initialized
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public override void OnInitialize()
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{
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// Setup
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me = this;
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// Settings
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showvisualthings = 2;
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usegravity = false;
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usehighlight = true;
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LoadSettings();
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LoadUISettings(); //mxd
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// Load menus form and register it
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menusform = new MenusForm();
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menusform.Register();
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menusform.TextureOffsetLock.Checked = lockSectorTextureOffsetsWhileDragging; //mxd
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menusform.SyncronizeThingEditButton.Checked = syncthingedit; //mxd
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menusform.SyncronizeThingEditSectorsItem.Checked = syncthingedit; //mxd
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menusform.SyncronizeThingEditLinedefsItem.Checked = syncthingedit; //mxd
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// Load Undo\Redo docker
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undoredopanel = new UndoRedoPanel();
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undoredodocker = new Docker("undoredo", "Undo / Redo", undoredopanel);
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General.Interface.AddDocker(undoredodocker);
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//mxd. Create Overrides docker
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drawingOverridesPanel = new SectorDrawingOptionsPanel();
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drawingOverridesDocker = new Docker("drawingoverrides", "Draw Settings", drawingOverridesPanel);
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//mxd
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General.Actions.BindMethods(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!IsDisposed)
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{
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// Clean up
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General.Interface.RemoveDocker(undoredodocker);
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undoredopanel.Dispose();
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drawingOverridesPanel.Dispose(); //mxd
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menusform.Unregister();
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menusform.Dispose();
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menusform = null;
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//mxd. These are created on demand, so they may be nulls.
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if(curvelinedefsform != null)
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{
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curvelinedefsform.Dispose();
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curvelinedefsform = null;
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}
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if(findreplaceform != null)
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{
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findreplaceform.Dispose();
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findreplaceform = null;
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}
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if(errorcheckform != null)
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{
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errorcheckform.Dispose();
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errorcheckform = null;
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}
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// Done
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me = null;
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This loads the plugin settings
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private void LoadSettings()
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{
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changeheightbysidedef = General.Settings.ReadPluginSetting("changeheightbysidedef", 0);
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editnewthing = General.Settings.ReadPluginSetting("editnewthing", true);
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editnewsector = General.Settings.ReadPluginSetting("editnewsector", false);
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additiveselect = General.Settings.ReadPluginSetting("additiveselect", false);
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autoclearselection = General.Settings.ReadPluginSetting("autoclearselection", false);
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visualmodeclearselection = General.Settings.ReadPluginSetting("visualmodeclearselection", false);
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stitchrange = General.Settings.ReadPluginSetting("stitchrange", 20);
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highlightrange = General.Settings.ReadPluginSetting("highlightrange", 20);
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highlightthingsrange = General.Settings.ReadPluginSetting("highlightthingsrange", 10);
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splitlinedefsrange = General.Settings.ReadPluginSetting("splitlinedefsrange", 10);
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autodragonpaste = General.Settings.ReadPluginSetting("autodragonpaste", false);
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autoDrawOnEdit = General.Settings.ReadPluginSetting("autodrawonedit", true); //mxd
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autoAlignTextureOffsetsOnCreate = General.Settings.ReadPluginSetting("autoaligntextureoffsetsoncreate", false); //mxd
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dontMoveGeometryOutsideMapBoundary = General.Settings.ReadPluginSetting("dontmovegeometryoutsidemapboundary", false); //mxd
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syncSelection = General.Settings.ReadPluginSetting("syncselection", false); //mxd
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}
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//mxd. Load settings, which can be changed via UI
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private void LoadUISettings()
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{
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lockSectorTextureOffsetsWhileDragging = General.Settings.ReadPluginSetting("locktextureoffsets", false); //mxd
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viewselectionnumbers = General.Settings.ReadPluginSetting("viewselectionnumbers", true);
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viewselectioneffects = General.Settings.ReadPluginSetting("viewselectioneffects", true); //mxd
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syncthingedit = General.Settings.ReadPluginSetting("syncthingedit", true); //mxd
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}
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//mxd. Save settings, which can be changed via UI
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private void SaveUISettings()
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{
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General.Settings.WritePluginSetting("locktextureoffsets", lockSectorTextureOffsetsWhileDragging);
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General.Settings.WritePluginSetting("viewselectionnumbers", viewselectionnumbers);
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General.Settings.WritePluginSetting("viewselectioneffects", viewselectioneffects);
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General.Settings.WritePluginSetting("syncthingedit", syncthingedit);
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}
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//mxd. These should be reset when changing maps
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private void ResetCopyProperties()
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{
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copiedvertexprops = null;
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copiedthingprops = null;
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copiedlinedefprops = null;
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copiedsidedefprops = null;
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copiedsectorprops = null;
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}
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#endregion
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#region ================== Events
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// When floor surface geometry is created for classic modes
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public override void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
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{
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ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture);
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if((img != null) && img.IsImageLoaded)
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{
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//mxd. Merged from GZDoomEditing plugin
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if(General.Map.UDMF)
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{
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// Fetch ZDoom fields
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Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0f),
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s.Fields.GetValue("ypanningfloor", 0.0f));
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Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0f),
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s.Fields.GetValue("yscalefloor", 1.0f));
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float rotate = s.Fields.GetValue("rotationfloor", 0.0f);
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int color, light;
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bool absolute;
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//mxd. Apply GLDEFS override?
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if(General.Map.Data.GlowingFlats.ContainsKey(s.LongFloorTexture)
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&& (General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright || General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullblack))
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{
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color = -1;
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light = (General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright ? 255 : 0);
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absolute = true;
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}
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else
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{
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color = s.Fields.GetValue("lightcolor", -1);
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light = s.Fields.GetValue("lightfloor", 0);
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absolute = s.Fields.GetValue("lightfloorabsolute", false);
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}
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// Setup the vertices with the given settings
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SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
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}
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else
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{
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// Make scalars
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float sw = 1.0f / img.ScaledWidth;
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float sh = 1.0f / img.ScaledHeight;
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// Make proper texture coordinates
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for(int i = 0; i < vertices.Length; i++)
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{
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vertices[i].u = vertices[i].u * sw;
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vertices[i].v = -vertices[i].v * sh;
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}
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}
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}
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}
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// When ceiling surface geometry is created for classic modes
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public override void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
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{
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ImageData img = General.Map.Data.GetFlatImage(s.LongCeilTexture);
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if((img != null) && img.IsImageLoaded)
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{
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//mxd. Merged from GZDoomEditing plugin
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if(General.Map.UDMF)
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{
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// Fetch ZDoom fields
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Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f),
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s.Fields.GetValue("ypanningceiling", 0.0f));
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Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f),
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s.Fields.GetValue("yscaleceiling", 1.0f));
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float rotate = s.Fields.GetValue("rotationceiling", 0.0f);
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int color, light;
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bool absolute;
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//mxd. Apply GLDEFS override?
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if(General.Map.Data.GlowingFlats.ContainsKey(s.LongCeilTexture)
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&& (General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright || General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullblack))
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{
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color = -1;
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light = (General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright ? 255 : 0);
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absolute = true;
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}
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else
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{
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color = s.Fields.GetValue("lightcolor", -1);
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light = s.Fields.GetValue("lightceiling", 0);
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absolute = s.Fields.GetValue("lightceilingabsolute", false);
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}
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// Setup the vertices with the given settings
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SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
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}
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else
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{
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// Make scalars
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float sw = 1.0f / img.ScaledWidth;
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float sh = 1.0f / img.ScaledHeight;
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// Make proper texture coordinates
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for(int i = 0; i < vertices.Length; i++)
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{
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vertices[i].u = vertices[i].u * sw;
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vertices[i].v = -vertices[i].v * sh;
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}
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}
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}
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}
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// When the editing mode changes
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public override bool OnModeChange(EditMode oldmode, EditMode newmode)
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{
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// Show the correct menu for the new mode
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menusform.ShowEditingModeMenu(newmode);
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return base.OnModeChange(oldmode, newmode);
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}
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// When the Preferences dialog is shown
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public override void OnShowPreferences(PreferencesController controller)
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{
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base.OnShowPreferences(controller);
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// Load preferences
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preferencesform = new PreferencesForm();
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preferencesform.Setup(controller);
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}
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// When the Preferences dialog is closed
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public override void OnClosePreferences(PreferencesController controller)
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{
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base.OnClosePreferences(controller);
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// Apply settings that could have been changed
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LoadSettings();
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// Unload preferences
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preferencesform.Dispose();
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preferencesform = null;
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}
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// New map created
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public override void OnMapNewEnd()
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{
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base.OnMapNewEnd();
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undoredopanel.SetBeginDescription("New Map");
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undoredopanel.UpdateList();
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//mxd
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General.Interface.AddDocker(drawingOverridesDocker);
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drawingOverridesPanel.Setup();
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MakeDoor = new MakeDoorSettings(General.Map.Config.MakeDoorDoor, General.Map.Config.MakeDoorTrack, General.Map.Config.MakeDoorCeiling, MakeDoor.ResetOffsets);
|
|
ResetCopyProperties();
|
|
}
|
|
|
|
// Map opened
|
|
public override void OnMapOpenEnd()
|
|
{
|
|
base.OnMapOpenEnd();
|
|
undoredopanel.SetBeginDescription("Opened Map");
|
|
undoredopanel.UpdateList();
|
|
|
|
//mxd
|
|
General.Interface.AddDocker(drawingOverridesDocker);
|
|
drawingOverridesPanel.Setup();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
|
MakeDoor = new MakeDoorSettings(General.Map.Config.MakeDoorDoor, General.Map.Config.MakeDoorTrack, General.Map.Config.MakeDoorCeiling, MakeDoor.ResetOffsets);
|
|
ResetCopyProperties();
|
|
}
|
|
|
|
//mxd
|
|
public override void OnMapCloseBegin()
|
|
{
|
|
drawingOverridesPanel.Terminate();
|
|
General.Interface.RemoveDocker(drawingOverridesDocker);
|
|
}
|
|
|
|
// Map closed
|
|
public override void OnMapCloseEnd()
|
|
{
|
|
base.OnMapCloseEnd();
|
|
undoredopanel.UpdateList();
|
|
|
|
//mxd. Save settings
|
|
SaveUISettings();
|
|
}
|
|
|
|
// Redo performed
|
|
public override void OnRedoEnd()
|
|
{
|
|
base.OnRedoEnd();
|
|
undoredopanel.UpdateList();
|
|
}
|
|
|
|
// Undo performed
|
|
public override void OnUndoEnd()
|
|
{
|
|
base.OnUndoEnd();
|
|
undoredopanel.UpdateList();
|
|
}
|
|
|
|
// Undo created
|
|
public override void OnUndoCreated()
|
|
{
|
|
base.OnUndoCreated();
|
|
undoredopanel.UpdateList();
|
|
}
|
|
|
|
// Undo withdrawn
|
|
public override void OnUndoWithdrawn()
|
|
{
|
|
base.OnUndoWithdrawn();
|
|
undoredopanel.UpdateList();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Tools
|
|
|
|
//mxd. merged from GZDoomEditing plugin
|
|
// This applies the given values on the vertices
|
|
private static void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, Vector2D offset,
|
|
Vector2D scale, float rotate, int color, int light, bool absolute)
|
|
{
|
|
// Prepare for math!
|
|
rotate = Angle2D.DegToRad(rotate);
|
|
Vector2D texscale = new Vector2D(1.0f / img.ScaledWidth, 1.0f / img.ScaledHeight);
|
|
if(!absolute) light = s.Brightness + light;
|
|
PixelColor lightcolor = PixelColor.FromInt(color);
|
|
PixelColor brightness = PixelColor.FromInt(General.Map.Renderer2D.CalculateBrightness(light));
|
|
PixelColor finalcolor = PixelColor.Modulate(lightcolor, brightness);
|
|
color = finalcolor.WithAlpha(255).ToInt();
|
|
|
|
// Do the math for all vertices
|
|
for(int i = 0; i < vertices.Length; i++)
|
|
{
|
|
Vector2D pos = new Vector2D(vertices[i].x, vertices[i].y);
|
|
pos = pos.GetRotated(rotate);
|
|
pos.y = -pos.y;
|
|
pos = (pos + offset) * scale * texscale;
|
|
vertices[i].u = pos.x;
|
|
vertices[i].v = pos.y;
|
|
vertices[i].c = color;
|
|
}
|
|
}
|
|
|
|
// This finds all class types that inherits from the given type
|
|
public Type[] FindClasses(Type t)
|
|
{
|
|
List<Type> found = new List<Type>();
|
|
|
|
// Get all exported types
|
|
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
|
|
foreach(Type it in types)
|
|
{
|
|
// Compare types
|
|
if(t.IsAssignableFrom(it)) found.Add(it);
|
|
}
|
|
|
|
// Return list
|
|
return found.ToArray();
|
|
}
|
|
|
|
// This renders the associated sectors/linedefs with the indication color
|
|
public static void PlotAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Sectors?
|
|
switch(asso.Type)
|
|
{
|
|
case UniversalType.SectorTag: {
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
if(!asso.Tags.Overlaps(s.Tags))continue;
|
|
renderer.PlotSector(s, General.Colors.Indication);
|
|
|
|
if(!General.Settings.GZShowEventLines) continue;
|
|
Vector2D end = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
|
|
eventlines.Add(new Line3D(asso.Center, end)); //mxd
|
|
}
|
|
break;
|
|
}
|
|
|
|
case UniversalType.LinedefTag: {
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
if(!asso.Tags.Overlaps(l.Tags)) continue;
|
|
renderer.PlotLinedef(l, General.Colors.Indication);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, l.GetCenterPoint())); //mxd
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This renders the associated things with the indication color
|
|
public static void RenderAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Things?
|
|
switch(asso.Type)
|
|
{
|
|
case UniversalType.ThingTag:
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(!asso.Tags.Contains(t.Tag)) continue;
|
|
renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, t.Position)); //mxd
|
|
}
|
|
break;
|
|
|
|
case UniversalType.SectorTag:
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
if(!asso.Tags.Overlaps(s.Tags)) continue;
|
|
int highlightedColor = General.Colors.Highlight.WithAlpha(128).ToInt();
|
|
FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length];
|
|
s.FlatVertices.CopyTo(verts, 0);
|
|
for(int i = 0; i < verts.Length; i++) verts[i].c = highlightedColor;
|
|
renderer.RenderGeometry(verts, null, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This renders the associated sectors/linedefs with the indication color
|
|
public static void PlotReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Doom style referencing to sectors?
|
|
if(General.Map.Config.LineTagIndicatesSectors && (asso.Type == UniversalType.SectorTag))
|
|
{
|
|
// Linedefs
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
// Any action on this line?
|
|
if(l.Action <= 0 || !asso.Tags.Overlaps(l.Tags)) continue;
|
|
renderer.PlotLinedef(l, General.Colors.Indication);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
|
|
}
|
|
}
|
|
|
|
// Linedefs
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
// Known action on this line?
|
|
if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action))
|
|
{
|
|
LinedefActionInfo action = General.Map.Config.LinedefActions[l.Action];
|
|
if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[0]))) ||
|
|
((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[1]))) ||
|
|
((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[2]))) ||
|
|
((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[3]))) ||
|
|
((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[4]))))
|
|
{
|
|
renderer.PlotLinedef(l, General.Colors.Indication);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This renders the associated things with the indication color
|
|
public static void RenderReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Things
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
// Known action on this thing?
|
|
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
|
|
{
|
|
LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action];
|
|
if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[0]))) ||
|
|
((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[1]))) ||
|
|
((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[2]))) ||
|
|
((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) ||
|
|
((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4]))))
|
|
{
|
|
renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); //mxd
|
|
}
|
|
}
|
|
//mxd. Thing action on this thing?
|
|
else if(t.Action == 0)
|
|
{
|
|
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
|
|
if(ti != null)
|
|
{
|
|
if( ((ti.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[0]))) ||
|
|
((ti.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[1]))) ||
|
|
((ti.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[2]))) ||
|
|
((ti.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) ||
|
|
((ti.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4]))))
|
|
{
|
|
renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions (mxd)
|
|
|
|
[BeginAction("exporttoobj")]
|
|
private void ExportToObj()
|
|
{
|
|
// Convert geometry selection to sectors
|
|
General.Map.Map.ConvertSelection(SelectionType.Sectors);
|
|
|
|
//get sectors
|
|
ICollection<Sector> sectors = General.Map.Map.SelectedSectorsCount == 0 ? General.Map.Map.Sectors : General.Map.Map.GetSelectedSectors(true);
|
|
if(sectors.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "OBJ export failed. Map has no sectors!");
|
|
return;
|
|
}
|
|
|
|
//show settings form
|
|
WavefrontSettingsForm form = new WavefrontSettingsForm(General.Map.Map.SelectedSectorsCount == 0 ? -1 : sectors.Count);
|
|
if(form.ShowDialog() == DialogResult.OK)
|
|
{
|
|
WavefrontExportSettings data = new WavefrontExportSettings(Path.GetFileNameWithoutExtension(form.FilePath), Path.GetDirectoryName(form.FilePath), form.ObjScale, form.UseGZDoomScale, form.ExportTextures);
|
|
WavefrontExporter e = new WavefrontExporter();
|
|
e.Export(sectors, data);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|