mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
a9c64fe521
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped. Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered. Added Preferences -> Appearance -> "Things transparency (Things mode)" slider. Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)". Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png). Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat). |
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.. | ||
BCS.cfg | ||
Dehacked.cfg | ||
Doomsday_DED.cfg | ||
GZDoom_MODELDEF.cfg | ||
Hexen_ACS.cfg | ||
Legacy_FS.cfg | ||
Zandronum_ACS.cfg | ||
ZDoom_ACS.cfg | ||
ZDoom_DECORATE.cfg | ||
ZDoom_USDF.cfg |