mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-03-02 07:41:51 +00:00
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?). Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions. Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes. Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes. You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects. Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314). Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
322 lines
9.2 KiB
C#
322 lines
9.2 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Draw Curve Mode",
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SwitchAction = "drawcurvemode",
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ButtonImage = "DrawCurveMode.png", //mxd
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ButtonOrder = int.MinValue + 2, //mxd
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ButtonGroup = "000_drawing", //mxd
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AllowCopyPaste = false,
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Volatile = true,
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Optional = false)]
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public class DrawCurveMode : DrawGeometryMode
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{
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#region ================== Variables
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private readonly HintLabel hintLabel;
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private Curve curve;
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private static int segmentLength = 32;
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private const int minSegmentLength = 16;
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private const int maxSegmentLength = 4096; //just some arbitrary number
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//interface
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private readonly DrawCurveOptionsPanel panel;
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#endregion
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#region ================== Constructor/Disposer
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public DrawCurveMode()
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{
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hintLabel = new HintLabel();
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//Options docker
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panel = new DrawCurveOptionsPanel(minSegmentLength, maxSegmentLength);
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panel.OnValueChanged += OptionsPanelOnValueChanged;
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}
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public override void Dispose()
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{
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if(!isdisposed && hintLabel != null) hintLabel.Dispose();
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base.Dispose();
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}
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#endregion
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#region ================== Methods
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protected override void Update()
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{
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PixelColor stitchcolor = General.Colors.Highlight;
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PixelColor losecolor = General.Colors.Selection;
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PixelColor color;
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snaptocardinaldirection = General.Interface.ShiftState && General.Interface.AltState;
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snaptogrid = snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid;
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snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
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DrawnVertex curp = GetCurrentPosition();
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float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
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// Update active label position (mxd)
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if(labels.Count > 0)
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SetLabelPosition(labels[labels.Count - 1], points[points.Count - 1].pos, curp.pos);
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// Render drawing lines
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if(renderer.StartOverlay(true))
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{
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// Go for all points to draw lines
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if(points.Count > 0)
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{
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//update curve
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List<Vector2D> verts = new List<Vector2D>();
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for(int i = 0; i < points.Count; i++) verts.Add(points[i].pos);
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if(curp.pos != verts[verts.Count-1]) verts.Add(curp.pos);
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curve = CurveTools.CurveThroughPoints(verts, 0.5f, 0.75f, segmentLength);
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// Render lines
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for(int i = 1; i < curve.Shape.Count; i++)
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{
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// Determine line color
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color = snaptonearest ? stitchcolor : losecolor;
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// Render line
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renderer.RenderLine(curve.Shape[i - 1], curve.Shape[i], LINE_THICKNESS, color, true);
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}
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//render "inactive" vertices
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for(int i = 1; i < curve.Shape.Count - 1; i++)
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{
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// Determine vertex color
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color = !snaptonearest ? stitchcolor : losecolor;
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// Render vertex
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renderer.RenderRectangleFilled(new RectangleF(curve.Shape[i].x - vsize, curve.Shape[i].y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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}
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}
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if(points.Count > 0)
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{
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// Render vertices
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for(int i = 0; i < points.Count; i++)
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{
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// Determine vertex color
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color = points[i].stitch ? stitchcolor : losecolor;
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// Render vertex
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renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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}
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}
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// Determine point color
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color = snaptonearest ? stitchcolor : losecolor;
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// Render vertex at cursor
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renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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// Go for all labels
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foreach(LineLengthLabel l in labels) renderer.RenderText(l.TextLabel);
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//Render info label
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hintLabel.Start = new Vector2D(mousemappos.x + (32 / renderer.Scale), mousemappos.y - (16 / renderer.Scale));
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hintLabel.End = new Vector2D(mousemappos.x + (96 / renderer.Scale), mousemappos.y);
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hintLabel.Text = "SEG LEN: " + segmentLength;
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renderer.RenderText(hintLabel.TextLabel);
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// Done
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renderer.Finish();
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}
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// Done
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renderer.Present();
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}
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#endregion
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#region ================== Events
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public override void OnEngage()
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{
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base.OnEngage();
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//setup settings panel
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panel.SegmentLength = segmentLength;
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panel.Register();
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}
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public override void OnAccept()
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{
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Cursor.Current = Cursors.AppStarting;
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General.Settings.FindDefaultDrawSettings();
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// When points have been drawn
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if(points.Count > 0)
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{
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// Make undo for the draw
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General.Map.UndoRedo.CreateUndo("Curve draw");
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// Make an analysis and show info
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string[] adjectives = new[]
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{
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"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
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"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
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"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
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"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
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};
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string word = adjectives[points.Count % adjectives.Length];
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word = (points.Count > adjectives.Length) ? "very " + word : word;
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
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List<DrawnVertex> verts = new List<DrawnVertex>();
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//if we have a curve...
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if(points.Count > 2)
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{
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//is it a closed curve?
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int lastPoint;
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if(points[0].pos == points[points.Count - 1].pos)
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{
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lastPoint = curve.Segments.Count;
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}
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else
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{
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lastPoint = curve.Segments.Count - 1;
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}
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for(int i = 0; i < lastPoint; i++)
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{
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int next = (i == curve.Segments.Count - 1 ? 0 : i + 1);
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bool stitch = points[i].stitch && points[next].stitch;
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bool stitchline = points[i].stitchline && points[next].stitchline;
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//add segment points except the last one
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for(int c = 0; c < curve.Segments[i].Points.Length - 1; c++)
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{
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DrawnVertex dv = new DrawnVertex();
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dv.pos = curve.Segments[i].Points[c];
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dv.stitch = stitch;
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dv.stitchline = stitchline;
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verts.Add(dv);
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}
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}
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//add last point
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DrawnVertex end = new DrawnVertex();
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end.pos = curve.Segments[lastPoint - 1].End;
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end.stitch = verts[verts.Count - 1].stitch;
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end.stitchline = verts[verts.Count - 1].stitchline;
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verts.Add(end);
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}
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else
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{
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verts = points;
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}
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// Make the drawing
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if(!Tools.DrawLines(verts, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate)) //mxd
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{
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// Drawing failed
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// NOTE: I have to call this twice, because the first time only cancels this volatile mode
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General.Map.UndoRedo.WithdrawUndo();
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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// Snap to map format accuracy
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General.Map.Map.SnapAllToAccuracy();
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// Clear selection
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General.Map.Map.ClearAllSelected();
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// Update cached values
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General.Map.Map.Update();
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// Edit new sectors?
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List<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
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if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
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General.Interface.ShowEditSectors(newsectors);
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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// Map is changed
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General.Map.IsChanged = true;
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}
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// Done
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Cursor.Current = Cursors.Default;
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// Return to original mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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public override void OnDisengage()
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{
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base.OnDisengage();
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panel.Unregister();
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}
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private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
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{
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segmentLength = panel.SegmentLength;
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Update();
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}
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public override void OnHelp()
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{
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General.ShowHelp("/gzdb/features/classic_modes/mode_drawcurve.html");
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}
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#endregion
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#region ================== Actions
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[BeginAction("increasesubdivlevel")]
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protected virtual void IncreaseSubdivLevel()
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{
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if(segmentLength < maxSegmentLength)
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{
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int increment = Math.Max(minSegmentLength, segmentLength / 32 * 16);
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segmentLength += increment;
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if(segmentLength > maxSegmentLength) segmentLength = maxSegmentLength;
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panel.SegmentLength = segmentLength;
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Update();
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}
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}
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[BeginAction("decreasesubdivlevel")]
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protected virtual void DecreaseSubdivLevel()
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{
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if(segmentLength > minSegmentLength)
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{
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int increment = Math.Max(minSegmentLength, segmentLength / 32 * 16);
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segmentLength -= increment;
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if(segmentLength < minSegmentLength) segmentLength = minSegmentLength;
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panel.SegmentLength = segmentLength;
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Update();
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}
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}
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#endregion
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}
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}
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