UltimateZoneBuilder/Source/Core/Map
MaxED a852719062 Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-06-13 23:37:55 +00:00
..
BlockEntry.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
BlockMap.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
GroupInfo.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ITaggedMapElement.cs Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame. 2016-04-09 23:18:39 +00:00
Linedef.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
MapElement.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. 2016-05-22 21:22:42 +00:00
MapSet.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00
MergeGeometryMode.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00
Sector.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
SectorBuilder.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00
SelectableElement.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Thing.cs Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame. 2016-04-09 23:18:39 +00:00
UniFields.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
UniValue.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
Vertex.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2016-06-02 09:55:01 +00:00