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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a852719062
Changed: multi-part sectors are now better preserved after drawing new lines. Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option. Changed, Game configurations: changed default door action arguments to better match vanilla ones. Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly. Fixed(?): probably fixed inability to save map wad in Slade 3. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC. |
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.. | ||
Angle2D.cs | ||
CurveTools.cs | ||
DrawnVertex.cs | ||
EarClipPolygon.cs | ||
EarClipVertex.cs | ||
InterpolationTools.cs | ||
LabelPositionInfo.cs | ||
Line2D.cs | ||
Line3D.cs | ||
LinedefAngleSorter.cs | ||
LinedefSide.cs | ||
LinedefsTracePath.cs | ||
Plane.cs | ||
ProjectedFrustum2D.cs | ||
SidedefAngleSorter.cs | ||
SidedefsTracePath.cs | ||
Tools.cs | ||
Triangulation.cs | ||
Vector2D.cs | ||
Vector3D.cs |