..
Boom_common.cfg
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Boom_generalized.cfg
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
Boom_linedefs.cfg
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
Boom_misc.cfg
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
Boom_things.cfg
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
Common.cfg
Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
2014-12-05 19:42:31 +00:00
Doom2_things.cfg
Game configurations: added "locksprite" thing property.
2015-03-30 14:29:15 +00:00
Doom_common.cfg
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
2015-10-23 12:01:27 +00:00
Doom_linedefs.cfg
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
Doom_misc.cfg
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
Doom_sectors.cfg
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
Doom_texturesets.cfg
@ Total restructure of the game configuration includes
2009-07-30 18:10:57 +00:00
Doom_things.cfg
Fixed, UDMF parser: property names must be case-insensitive.
2015-12-19 00:05:34 +00:00
Game_Doom.cfg
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
Game_Heretic.cfg
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
Game_Hexen.cfg
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
Game_Strife.cfg
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
GZDoom_things.cfg
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2016-04-04 12:09:38 +00:00
Heretic_common.cfg
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
Heretic_linedefs.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_misc.cfg
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
Heretic_sectors.cfg
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
2015-10-23 12:01:27 +00:00
Heretic_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_things.cfg
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
2015-11-16 21:10:11 +00:00
Hexen_common.cfg
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
Hexen_linedefs.cfg
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
Hexen_misc.cfg
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
Hexen_sectors.cfg
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
2015-10-23 12:01:27 +00:00
Hexen_texturesets.cfg
Game Configurations window: "enabled" status was not saved if the configuration was not changed.
2014-02-19 09:55:05 +00:00
Hexen_things.cfg
Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.
2016-05-02 15:01:13 +00:00
Skulltag_things.cfg
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
Strife_common.cfg
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
Strife_linedefs.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_misc.cfg
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
Strife_sectors.cfg
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
2015-10-23 12:01:27 +00:00
Strife_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_things.cfg
Game configurations, Strife: added sprites and proper heights to all strife things.
2015-04-27 14:56:25 +00:00
Test_params.cfg
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
2015-10-23 12:01:27 +00:00
UDMF_misc.cfg
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
Zandronum_common.cfg
Woops... I did it wrong...
2014-03-17 08:59:40 +00:00
Zandronum_linedefs.cfg
Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
2014-12-05 19:42:31 +00:00
Zandronum_misc.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Zandronum_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Zandronum_things.cfg
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ZDoom_common.cfg
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
ZDoom_generalized.cfg
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
ZDoom_linedefs.cfg
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
ZDoom_misc.cfg
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
ZDoom_sectors.cfg
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
2016-04-15 14:24:18 +00:00
ZDoom_things.cfg
Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum.
2016-05-24 22:11:29 +00:00