UltimateZoneBuilder/Source/Core/Controls/DockersTabsControl.cs
MaxED b77b8e61d9 Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00

311 lines
8.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
using System.Drawing.Imaging;
using System.Drawing.Text;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal class DockersTabsControl : TabControl
{
#region ================== Constants
#endregion
#region ================== Variables
private Bitmap tabsimage;
private int highlighttab;
private int tabsOffsetTop; //mxd
#endregion
#region ================== Properties
public int TabsOffsetTop { get { return tabsOffsetTop; } internal set { tabsOffsetTop = value; } } //mxd
#endregion
#region ================== Constructor
// Constructor
public DockersTabsControl()
{
if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
{
// Style settings
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, true);
this.UpdateStyles();
}
highlighttab = -1;
}
// Disposer
protected override void Dispose(bool disposing)
{
if(tabsimage != null)
{
tabsimage.Dispose();
tabsimage = null;
}
base.Dispose(disposing);
}
#endregion
#region ================== Methods
// This redraws the tabs
protected unsafe void RedrawTabs()
{
// Determine length and width in pixels
int tabslength = 0;
for(int i = 0; i < this.TabPages.Count; i++)
{
Rectangle r = this.GetTabRect(i);
tabslength += r.Height;
}
tabslength += 4;
int tabswidth = this.ItemSize.Height + 2;
// Dispose old image
if(tabsimage != null)
{
tabsimage.Dispose();
tabsimage = null;
}
if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
{
StringFormat drawformat = new StringFormat();
drawformat.Alignment = StringAlignment.Center;
drawformat.HotkeyPrefix = HotkeyPrefix.None;
drawformat.LineAlignment = StringAlignment.Center;
// Create images
tabsimage = new Bitmap(tabswidth, tabslength, PixelFormat.Format32bppArgb);
Bitmap drawimage = new Bitmap(tabslength, tabswidth, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(drawimage);
// Render the tabs (backwards when right-aligned)
int posoffset = 0;
int selectedposoffset = -1;
int start = (this.Alignment == TabAlignment.Left) ? 0 : (this.TabPages.Count - 1);
int end = (this.Alignment == TabAlignment.Left) ? this.TabPages.Count : -1;
int step = (this.Alignment == TabAlignment.Left) ? 1 : -1;
for(int i = start; i != end; i += step)
{
VisualStyleRenderer renderer;
Rectangle tr = this.GetTabRect(i);
//mxd. A cheap way to display pin button without rewriting this sodding control from scratch...
if(i == 0) tr.Height -= tabsOffsetTop;
// Tab selected?
if(i == this.SelectedIndex)
{
// We will draw this later
selectedposoffset = posoffset;
}
else
{
if(i == highlighttab)
renderer = new VisualStyleRenderer(VisualStyleElement.Tab.TabItem.Hot);
else
renderer = new VisualStyleRenderer(VisualStyleElement.Tab.TabItem.Normal);
// Draw tab
int ox = (this.Alignment == TabAlignment.Left ? tabsOffsetTop : 0); //mxd
Rectangle r = new Rectangle(posoffset + ox + 2, 2, tr.Height, tr.Width - 2);
renderer.DrawBackground(g, r);
g.DrawString(this.TabPages[i].Text, this.Font, SystemBrushes.ControlText, new RectangleF(r.Location, r.Size), drawformat);
}
posoffset += tr.Height;
}
// Render the selected tab, because it is slightly larger and overlapping the others
if(selectedposoffset > -1)
{
VisualStyleRenderer renderer = new VisualStyleRenderer(VisualStyleElement.Tab.TabItem.Pressed);
Rectangle tr = this.GetTabRect(this.SelectedIndex);
if(this.SelectedIndex == 0) tr.Height -= tabsOffsetTop; //mxd
if(this.Alignment == TabAlignment.Left) selectedposoffset += tabsOffsetTop; //mxd
Rectangle r = new Rectangle(selectedposoffset, 0, tr.Height + 4, tr.Width);
renderer.DrawBackground(g, r);
g.DrawString(this.TabPages[this.SelectedIndex].Text, this.Font, SystemBrushes.ControlText, new RectangleF(r.X, r.Y, r.Width, r.Height - 2), drawformat);
}
// Rotate the image and copy to tabsimage
BitmapData drawndata = drawimage.LockBits(new Rectangle(0, 0, drawimage.Size.Width, drawimage.Size.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
BitmapData targetdata = tabsimage.LockBits(new Rectangle(0, 0, tabsimage.Size.Width, tabsimage.Size.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
int* dd = (int*)drawndata.Scan0.ToPointer();
int* td = (int*)targetdata.Scan0.ToPointer();
if(this.Alignment == TabAlignment.Right)
{
for(int y = 0; y < drawndata.Height; y++)
{
for(int x = 0; x < drawndata.Width; x++)
{
td[(drawndata.Width - 1 - x) * targetdata.Width + y] = *dd;
dd++;
}
}
}
else
{
for(int y = 0; y < drawndata.Height; y++)
{
for(int x = 0; x < drawndata.Width; x++)
{
td[x * targetdata.Width + (drawndata.Height - 1 - y)] = *dd;
dd++;
}
}
}
drawimage.UnlockBits(drawndata);
tabsimage.UnlockBits(targetdata);
// Clean up
g.Dispose();
drawimage.Dispose();
}
}
#endregion
#region ================== Events
// Redrawing needed
protected override void OnPaint(PaintEventArgs e)
{
Point p;
if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
{
RedrawTabs();
e.Graphics.Clear(SystemColors.Control);
if(this.Alignment == TabAlignment.Left)
{
p = new Point(0, 0);
}
else
{
int left = this.ClientSize.Width - tabsimage.Size.Width;
if(left < 0) left = 0;
p = new Point(left, 0);
}
e.Graphics.DrawImage(tabsimage, p);
}
else
{
base.OnPaint(e);
}
}
// Mouse moves
protected override void OnMouseMove(MouseEventArgs e)
{
if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
{
int foundindex = -1;
Rectangle prect = new Rectangle(e.Location, Size.Empty);
// Check in which tab the mouse is
for(int i = this.TabPages.Count - 1; i >= 0; i--)
{
Rectangle tabrect = this.GetTabRect(i);
tabrect.Inflate(1, 1);
if(tabrect.IntersectsWith(prect))
{
foundindex = i;
break;
}
}
// Redraw?
if(foundindex != highlighttab)
{
highlighttab = foundindex;
this.Invalidate();
}
}
base.OnMouseMove(e);
}
// Mouse leaves
protected override void OnMouseLeave(EventArgs e)
{
if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
{
// Redraw?
if(highlighttab != -1)
{
highlighttab = -1;
this.Invalidate();
}
}
base.OnMouseLeave(e);
}
// Tabs don't process keys
protected override void OnKeyDown(KeyEventArgs ke)
{
if(this.Parent is DockersControl)
{
// Only absorb the key press when no focused on an input control, otherwise
// the input controls may not receive certain keys such as delete and arrow keys
DockersControl docker = (this.Parent as DockersControl);
if(!docker.IsFocused)
ke.Handled = true;
}
}
// Tabs don't process keys
protected override void OnKeyUp(KeyEventArgs e)
{
if(this.Parent is DockersControl)
{
// Only absorb the key press when no focused on an input control, otherwise
// the input controls may not receive certain keys such as delete and arrow keys
DockersControl docker = (this.Parent as DockersControl);
if(!docker.IsFocused)
e.Handled = true;
}
}
#endregion
}
}