UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckUnknownThings.cs
MaxED 139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00

42 lines
1 KiB
C#

using System.Threading;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check unknown things", true, 50)]
public class CheckUnknownThings : ErrorChecker
{
private const int PROGRESS_STEP = 1000;
// Constructor
public CheckUnknownThings()
{
// Total progress is done when all things are checked
SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
// Go for all things
foreach(Thing t in General.Map.Map.Things)
{
if(General.Map.Data.GetThingInfoEx(t.Type) == null) SubmitResult(new ResultUnknownThing(t));
// Handle thread interruption
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
}
}