UltimateZoneBuilder/Source/Core/IO
2014-09-09 13:54:59 +00:00
..
ClipboardStreamReader.cs Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex. 2014-08-25 11:15:19 +00:00
ClipboardStreamWriter.cs Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex. 2014-08-25 11:15:19 +00:00
ClippedStream.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Configuration.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
DeserializerStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryFilesList.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
DoomColormapReader.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
DoomFlatReader.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
DoomMapSetIO.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
DoomPictureReader.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
FileImageReader.cs "Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly. 2013-12-03 13:12:12 +00:00
HexenMapSetIO.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
IImageReader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IMapSetIO.cs Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
IReadWriteStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Lump.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
MapSetIO.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
SerializerStream.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
UniversalCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UniversalEntry.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
UniversalMapSetIO.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
UniversalParser.cs Prefabs parsing was broken. 2014-08-04 10:02:42 +00:00
UniversalStreamReader.cs Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex. 2014-08-25 11:15:19 +00:00
UniversalStreamWriter.cs Proper labels are now displayed for generalized sector effects. 2014-09-04 12:34:26 +00:00
UnknownImageReader.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
WAD.cs Internal: optimized WAD.FindLump() and WAD.FindLumpIndex() functions. They should work ~30x faster now (although, overall performance increase because of this change is fairly noticeable). 2014-09-09 13:54:59 +00:00