UltimateZoneBuilder/Source/Core/GZBuilder/Controls
MaxED 8ea8c154f1 Thing Edit form: position changes were handled differently than other similar properties.
Thing Edit form: absolute thing height was calculated incorrectly in some cases.
General: added a generic update logic when current editing mode doesn't handle OnEditFormValuesChanged event.
Internal, AngleControl: added "AngleOffset" property.
2014-09-03 14:07:08 +00:00
..
AngleControl.cs Thing Edit form: position changes were handled differently than other similar properties. 2014-09-03 14:07:08 +00:00
AngleControl.Designer.cs New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
AngleControl.resx New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
ColorFieldsControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ColorFieldsControl.Designer.cs
ColorFieldsControl.resx
CustomLinedefColorProperties.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorProperties.designer.cs
CustomLinedefColorProperties.resx
CustomLinedefColorsControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorsControl.designer.cs
CustomLinedefColorsControl.resx
IconListBox.cs
MultiSelectTreeview.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
PairedFieldsControl.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
PairedFieldsControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedFieldsControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
PairedFloatControl.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
PairedFloatControl.Designer.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
PairedFloatControl.resx Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
PairedIntControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
PairedIntControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedIntControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TagSelector.cs Tag Selector, changed: tag ranges are now set using ">=N" and "<=N" syntax. 2014-08-11 08:35:39 +00:00
TagSelector.Designer.cs Added "Reset" button to Tag selector control. 2014-07-18 10:50:31 +00:00
TagSelector.resx Added "Reset" button to Tag selector control. 2014-07-18 10:50:31 +00:00