UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 8ea8c154f1 Thing Edit form: position changes were handled differently than other similar properties.
Thing Edit form: absolute thing height was calculated incorrectly in some cases.
General: added a generic update logic when current editing mode doesn't handle OnEditFormValuesChanged event.
Internal, AngleControl: added "AngleOffset" property.
2014-09-03 14:07:08 +00:00
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Controls Thing Edit form: position changes were handled differently than other similar properties. 2014-09-03 14:07:08 +00:00
Data Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Geometry Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GZDoom Script Editor: functions are now shown in the script selector drop-down. 2014-07-16 09:47:23 +00:00
md3 Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Rendering Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Tools Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
Windows Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z. 2014-09-02 20:44:58 +00:00
GZGeneral.cs Renamed "Reload MODELDEF" action and "Tools" menu item to "Reload MODELDEF/VOXELDEF". 2014-03-03 13:40:29 +00:00