UltimateZoneBuilder/Source/Core/Rendering
2018-06-23 19:20:39 +03:00
..
ColorCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColorSetting.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CommentType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomTextLabel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
D3DDevice.cs Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR) 2017-03-01 18:35:15 +02:00
D3DShader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Display2DShader.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
FlatQuad.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ID3DResource.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer2D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer3D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PixelColor.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Plotter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Presentation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Renderer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Renderer2D.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
Renderer3D.cs Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81) 2018-06-23 19:20:39 +03:00
RenderLayers.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderModeEnums.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderPasses.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ShaderManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceBufferSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceEntry.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
SurfaceEntryCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceManager.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
SurfaceUpdate.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
TextAlignment.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextFont.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextLabel.cs Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
Things2DShader.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
ViewMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualVertexHandle.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
World3DShader.cs Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
WorldVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00