UltimateZoneBuilder/Source/Core/Data
2021-12-10 18:13:16 +01:00
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Scripting Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
BitmapImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
CameraTextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColorImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColormapImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
DataReader.cs IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
DirectoryReader.cs Fixed some compiler warnings 2021-09-06 23:43:30 +02:00
DynamicBitmapImage.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
FlatImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
HiResImage.cs Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
ImageData.cs Fixed a rare crash when pasting a thing that has a model assigned to another map 2021-06-26 22:20:39 +02:00
ImageDataFormat.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
ImageLoadState.cs Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
PK3Reader.cs Fixed some compiler warnings 2021-09-06 23:43:30 +02:00
PK3StructuredReader.cs IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ResourceImage.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
SimpleTextureImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
SpriteImage.cs Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0) 2020-10-11 13:18:08 +02:00
TextureImage.cs Fixed some compiler warnings 2021-09-06 23:43:30 +02:00
TexturePatch.cs Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
TEXTURESImage.cs TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled 2021-05-13 21:36:29 +02:00
UnknownImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
VoxelImage.cs LoadImage should not be virtual 2020-01-12 21:12:56 +01:00
WADReader.cs IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00