mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
a9c64fe521
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped. Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered. Added Preferences -> Appearance -> "Things transparency (Things mode)" slider. Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)". Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png). Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
156 lines
3.8 KiB
C#
156 lines
3.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Map Analysis Mode",
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SwitchAction = "errorcheckmode",
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ButtonImage = "MapAnalysisMode.png",
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ButtonOrder = 200,
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ButtonGroup = "002_tools",
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AllowCopyPaste = false,
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Volatile = true,
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UseByDefault = true)]
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public sealed class ErrorCheckMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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#endregion
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("e_mapanalysis.html");
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}
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// Cancelled
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public override void OnCancel()
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{
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// Cancel base class
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base.OnCancel();
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// Return to base mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Standard);
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// Save selection as marks
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General.Map.Map.ClearAllMarks(false);
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General.Map.Map.MarkAllSelectedGeometry(true, false, false, false, false);
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General.Map.Map.ClearAllSelected();
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General.Map.Map.SelectionType = SelectionType.All;
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// Show toolbox window
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BuilderPlug.Me.ErrorCheckForm.Show((Form)General.Interface);
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}
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// Disenagaging
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Hide object info
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General.Interface.HideInfo();
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// Restore selection
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General.Map.Map.SelectMarkedGeometry(true, true);
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General.Map.Map.ClearAllMarks(false);
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// Hide toolbox window
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BuilderPlug.Me.ErrorCheckForm.CloseWindow();
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}
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// This applies the curves and returns to the base mode
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public override void OnAccept()
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{
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// Snap to map format accuracy
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General.Map.Map.SnapAllToAccuracy();
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// Update caches
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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// Return to base mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Redrawing display
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public override void OnRedrawDisplay()
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{
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// Get the selection
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List<ErrorResult> selection = BuilderPlug.Me.ErrorCheckForm.SelectedResults; //mxd
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renderer.RedrawSurface();
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// Render lines
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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foreach(ErrorResult result in selection) result.PlotSelection(renderer); //mxd
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.Map.Things, General.Settings.ActiveThingsAlpha);
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//foreach(ErrorResult result in selection) result.RenderThingsSelection(renderer); //mxd
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renderer.Finish();
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}
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// Render overlay
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if(renderer.StartOverlay(true))
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{
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foreach(ErrorResult result in selection) result.RenderOverlaySelection(renderer); //mxd
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renderer.Finish();
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}
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renderer.Present();
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}
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#endregion
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}
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}
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