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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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635 lines
18 KiB
C#
635 lines
18 KiB
C#
#region ================== Copyright (c) 2021 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Dehacked
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{
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internal sealed class DehackedParser
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{
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#region ================== Variables
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private StreamReader datareader;
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private List<DehackedThing> things;
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private string sourcename;
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private DataLocation datalocation;
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private int sourcelumpindex;
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private int linenumber;
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private DehackedData dehackeddata;
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private Dictionary<int, DehackedFrame> frames;
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private Dictionary<string, string> texts;
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private Dictionary<int, string> sprites;
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private Dictionary<int, string> renamedsprites;
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private Dictionary<int, string> newsprites;
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private string[] supportedpatchversions = { "19", "21", "2021" };
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#endregion
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#region ================== Properties
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public List<DehackedThing> Things { get { return things; } }
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public Dictionary<string, string> Texts { get { return texts; } }
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#endregion
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#region ================== Constructor
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public DehackedParser()
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{
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things = new List<DehackedThing>();
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frames = new Dictionary<int, DehackedFrame>();
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texts = new Dictionary<string, string>();
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sprites = new Dictionary<int, string>();
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renamedsprites = new Dictionary<int, string>();
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newsprites = new Dictionary<int, string>();
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}
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#endregion
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#region ================== Parsing
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/// <summary>
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/// Parses a dehacked patch.
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/// </summary>
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/// <param name="data">The Dehacked patch text</param>
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/// <param name="dehackeddata">Dehacked data from the game configuration</param>
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/// <param name="availablesprites">All sprite image names available in the resources</param>
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/// <returns></returns>
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public bool Parse(TextResourceData data, DehackedData dehackeddata, HashSet<string> availablesprites)
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{
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string line;
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string fieldkey = string.Empty;
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string fieldvalue = string.Empty;
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sourcename = data.Filename;
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datalocation = data.SourceLocation;
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sourcelumpindex = data.LumpIndex;
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this.dehackeddata = dehackeddata;
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using (datareader = new StreamReader(data.Stream, Encoding.ASCII))
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{
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//if (!ParseHeader())
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// return false;
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while (!datareader.EndOfStream)
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{
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line = GetLine();
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string lowerline = line.ToLowerInvariant();
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// Skip blank lines and comments
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if (string.IsNullOrWhiteSpace(line) || line.StartsWith("#"))
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continue;
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if (lowerline.StartsWith("thing"))
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{
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if (!ParseThing(line))
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return false;
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}
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else if (lowerline.StartsWith("frame"))
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{
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if (!ParseFrame(line))
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return false;
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}
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else if (lowerline.StartsWith("[sprites]"))
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{
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ParseSprites();
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}
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else if (lowerline.StartsWith("text"))
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{
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if (!ParseText(line))
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return false;
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}
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else if(lowerline.StartsWith("doom version"))
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{
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if (!ParseDoomVersion(line))
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return false;
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}
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else if(lowerline.StartsWith("patch format"))
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{
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if (!ParsePatchFormat(line))
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return false;
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}
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else
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{
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// Just read over any block we don't know or care about
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ParseDummy();
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}
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}
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}
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// Process text replacements. This just renames sprites
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foreach(int key in dehackeddata.Sprites.Keys)
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{
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string sprite = dehackeddata.Sprites[key];
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if (texts.ContainsKey(sprite))
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sprites[key] = texts[sprite];
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else
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sprites[key] = sprite;
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}
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// Replace or add new sprites. Apparently sprites in the [SPRITES] block have precedence over text replacements
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foreach(int key in renamedsprites.Keys)
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sprites[key] = renamedsprites[key];
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foreach(int key in newsprites.Keys)
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// Should anything be done when a new sprite redefines a sprite number that already exists?
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sprites[key] = newsprites[key];
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// Assign all frames that have not been redefined in the Dehacked patch to our dictionary of frames
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foreach(int key in dehackeddata.Frames.Keys)
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{
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if (!frames.ContainsKey(key))
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frames[key] = dehackeddata.Frames[key];
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}
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// Process the frames. Pass the base frame to the Process method, since we need to copy properties
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// of the frames that are not defined in the Dehacked patch
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foreach(DehackedFrame f in frames.Values)
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f.Process(sprites, dehackeddata.Frames.ContainsKey(f.Number) ? dehackeddata.Frames[f.Number] : null);
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// Process things. Pass the base thing to the Process method, since we need to copy properties
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// of the thing that are not defined in the Dehacked patch
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foreach (DehackedThing t in things)
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t.Process(frames, dehackeddata.BitMnemonics, dehackeddata.Things.ContainsKey(t.Number) ? dehackeddata.Things[t.Number] : null, availablesprites);
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return true;
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}
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/// <summary>
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/// Returns a new line and increments the line number
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/// </summary>
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/// <returns>The read line</returns>
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private string GetLine()
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{
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linenumber++;
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string line = datareader.ReadLine();
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if (line != null)
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return line.Trim();
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else
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return null;
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}
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/// <summary>
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/// Logs a warning with the given message.
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/// </summary>
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/// <param name="message">The warning message</param>
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private void LogWarning(string message)
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{
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string errsource = Path.Combine(datalocation.GetDisplayName(), sourcename);
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if (sourcelumpindex != -1) errsource += ":" + sourcelumpindex;
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message = "Dehacked warning in \"" + errsource + "\" line " + linenumber + ". " + message + ".";
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TextResourceErrorItem error = new TextResourceErrorItem(ErrorType.Warning, ScriptType.UNKNOWN, datalocation, sourcename, sourcelumpindex, linenumber, message);
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General.ErrorLogger.Add(error);
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}
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/// <summary>
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/// Logs an error with the given message.
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/// </summary>
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/// <param name="message">The error message</param>
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private void LogError(string message)
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{
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string errsource = Path.Combine(datalocation.GetDisplayName(), sourcename);
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if (sourcelumpindex != -1) errsource += ":" + sourcelumpindex;
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message = "Dehacked error in \"" + errsource + "\" line " + linenumber + ". " + message + ".";
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TextResourceErrorItem error = new TextResourceErrorItem(ErrorType.Error, ScriptType.UNKNOWN, datalocation, sourcename, sourcelumpindex, linenumber, message);
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General.ErrorLogger.Add(error);
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}
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/// <summary>
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/// Get a key and value from a line in the format "key = value".
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/// </summary>
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/// <param name="line">The line to get the key and value from</param>
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/// <param name="key">The key is written into this variable</param>
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/// <param name="value">The value is writtin into this variable</param>
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/// <returns>true if a key and value were retrieved, otherwise false</returns>
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private bool GetKeyValueFromLine(string line, out string key, out string value)
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{
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key = string.Empty;
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value = string.Empty;
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if (!line.Contains('='))
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{
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LogError("Expected '=' in line, but it didn't contain one.");
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return false;
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}
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string[] parts = line.Split('=');
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key = parts[0].Trim().ToLowerInvariant();
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value = parts[1].Trim();
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return true;
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}
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/// <summary>
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/// This just keeps reading lines until a blank like is encountered.
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/// </summary>
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private void ParseDummy()
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{
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string line;
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while(true)
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{
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line = GetLine();
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if (string.IsNullOrWhiteSpace(line)) break;
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if (line.StartsWith("#")) continue;
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}
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}
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private bool ParseDoomVersion(string line)
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{
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string fieldkey = string.Empty;
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string fieldvalue = string.Empty;
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// We expect the "Doom version = xxx" string
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if (!GetKeyValueFromLine(line, out fieldkey, out fieldvalue))
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return false;
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if (fieldkey != "doom version")
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{
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LogError("Expected 'Doom version', but got '" + fieldkey + "'.");
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return false;
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}
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else if (!supportedpatchversions.Contains(fieldvalue))
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LogWarning("Unexpected Doom version. Expected one of " + string.Join(", ", supportedpatchversions) + ", got " + fieldvalue + ". Parsing might not work correctly");
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return true;
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}
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private bool ParsePatchFormat(string line)
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{
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string fieldkey = string.Empty;
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string fieldvalue = string.Empty;
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// We expect the "Patch format = xxx" string
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if (!GetKeyValueFromLine(line, out fieldkey, out fieldvalue))
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return false;
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if (fieldkey != "patch format")
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{
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LogError("Expected 'Patch format', but got '" + fieldkey + "'.");
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return false;
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}
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else if (fieldvalue != "6")
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LogWarning("Unexpected patch format. Expected 6, got " + fieldvalue + ". Parsing might not work correctly");
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return true;
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}
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/// <summary>
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/// Parses the header of the Dehacked file.
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/// </summary>
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/// <returns>true if parsing the header was successful, otherwise false</returns>
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private bool ParseHeader()
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{
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string fieldkey = string.Empty;
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string fieldvalue = string.Empty;
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// Read starting header
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string line = GetLine();
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if (line != "Patch File for DeHackEd v3.0")
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{
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LogError("Did not find expected Dehacked file header.");
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return false;
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}
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// Skip all empty lines or comments
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do
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{
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line = GetLine();
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if (line == null)
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{
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LogError("File ended before header could be read.");
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return false;
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}
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} while (string.IsNullOrWhiteSpace(line) || line.StartsWith("#"));
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// Now we expect the "Doom version = xxx" string
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if (!GetKeyValueFromLine(line, out fieldkey, out fieldvalue))
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return false;
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if(fieldkey != "doom version")
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{
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LogError("Expected 'Doom version', but got '" + fieldkey + "'.");
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return false;
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}
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else if (!supportedpatchversions.Contains(fieldvalue))
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LogWarning("Unexpected Doom version. Expected one of " + string.Join(", ", supportedpatchversions) + ", got " + fieldvalue + ". Parsing might not work correctly");
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// Skip all empty lines or comments
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do
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{
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line = GetLine();
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if (line == null)
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{
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LogError("File ended before header could be read.");
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return false;
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}
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} while (string.IsNullOrWhiteSpace(line) || line.StartsWith("#"));
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// Now we expect the "Patch format = xxx" string
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if (!GetKeyValueFromLine(line, out fieldkey, out fieldvalue))
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return false;
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if (fieldkey != "patch format")
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{
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LogError("Expected 'Patch format', but got '" + fieldkey + "'.");
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return false;
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}
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else if (fieldvalue != "6")
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LogWarning("Unexpected patch format. Expected 6, got " + fieldvalue + ". Parsing might not work correctly");
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return true;
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}
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/// <summary>
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/// Parses a Dehacked thing
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/// </summary>
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/// <param name="line">The header of a thing definition block</param>
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/// <returns>true if paring was successful, otherwise false</returns>
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private bool ParseThing(string line)
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{
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// Thing headers have the format "Thing <thingnumber> (<thingname>)". Note that "thingnumber" is not the
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// DoomEdNum, but the Dehacked thing number
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Regex re = new Regex(@"thing\s+(\d+)\s+\((.+)\)", RegexOptions.IgnoreCase);
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Match m = re.Match(line);
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if (!m.Success)
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{
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LogError("Found thing definition, but thing header seems to be wrong.");
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return false;
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}
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int dehthingnumber = int.Parse(m.Groups[1].Value);
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string dehthingname = m.Groups[2].Value;
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string fieldkey = string.Empty;
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string fieldvalue = string.Empty;
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DehackedThing thing = new DehackedThing(dehthingnumber, dehthingname);
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things.Add(thing);
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while(true)
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{
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line = GetLine();
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if (string.IsNullOrWhiteSpace(line))
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break;
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else if (line.StartsWith("#$"))
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line = line.Substring(1);
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else if (line.StartsWith("#")) continue;
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if (!GetKeyValueFromLine(line, out fieldkey, out fieldvalue))
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return false;
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thing.Props[fieldkey] = fieldvalue;
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}
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return true;
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}
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/// <summary>
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/// Parses a Dehacked frame.
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/// </summary>
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/// <param name="line">The header of a frame definition block</param>
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/// <returns>true if paring was successful, otherwise false</returns>
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private bool ParseFrame(string line)
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{
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// Frame headers have the format "Frame <framenumber"
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Regex re = new Regex(@"frame\s+(\d+)", RegexOptions.IgnoreCase);
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Match m = re.Match(line);
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if (!m.Success)
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{
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LogError("Found frame definition, but frame header seems to be wrong.");
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return false;
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}
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int framenumber = int.Parse(m.Groups[1].Value);
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string fieldkey = string.Empty;
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string fieldvalue = string.Empty;
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DehackedFrame frame = new DehackedFrame(framenumber);
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frames[framenumber] = frame;
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while (true)
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{
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line = GetLine();
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if (string.IsNullOrWhiteSpace(line)) break;
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if (line.StartsWith("#")) continue;
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if (!GetKeyValueFromLine(line, out fieldkey, out fieldvalue))
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return false;
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frame.Props[fieldkey] = fieldvalue;
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}
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return true;
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}
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/// <summary>
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/// Parses a Dehacked text replacement
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/// </summary>
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/// <param name="line">The header of a text replacement block</param>
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/// <returns>true if paring was successful, otherwise false</returns>
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private bool ParseText(string line)
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{
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// Text replacement headers have the format "Text <originallength> <newlength>"
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Regex re = new Regex(@"text\s+(\d+)\s+(\d+)", RegexOptions.IgnoreCase);
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Match m = re.Match(line);
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if (!m.Success)
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{
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LogError("Found text replacement definition, but text replacement header seems to be wrong.");
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return false;
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}
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int textreplaceoldcount = int.Parse(m.Groups[1].Value);
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int textreplacenewcount = int.Parse(m.Groups[2].Value);
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// Read the old text character by character
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StringBuilder oldtext = new StringBuilder(textreplaceoldcount);
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while (textreplaceoldcount > 0)
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{
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// Sanity check for malformed patches, for example in dbimpact.wad (see https://github.com/jewalky/UltimateDoomBuilder/issues/673)
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if (datareader.EndOfStream)
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{
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LogError("Reached enexpected end of file when " + textreplaceoldcount + (textreplaceoldcount == 1 ? " more character was" : " more characters were") + " expected");
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return false;
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}
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int c = datareader.Read();
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// Dehacked patches use Windows style CRLF line endings, but text replacements
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// actually only use LF, so we have to ignore the CR
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if (c == '\r') continue;
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// Since we're not reading line by line we have to increment the line number ourselves
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if (c == '\n') linenumber++;
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oldtext.Append(Convert.ToChar(c));
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textreplaceoldcount--;
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}
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StringBuilder newtext = new StringBuilder();
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while (textreplacenewcount > 0)
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{
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// Sanity check for malformed patches, for example in dbimpact.wad (see https://github.com/jewalky/UltimateDoomBuilder/issues/673)
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if (datareader.EndOfStream)
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{
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LogWarning("Reached unexpected end of file when " + textreplacenewcount + (textreplacenewcount == 1 ? " more character was" : " more characters were") + " expected");
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break;
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}
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int c = datareader.Read();
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// Dehacked patches use Windows style CRLF line endings, but text replacements
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// actually only use LF, so we have to ignore the CR
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if (c == '\r') continue;
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// Since we're not reading line by line we have to increment the line number ourselves
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if (c == '\n') linenumber++;
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newtext.Append(Convert.ToChar(c));
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textreplacenewcount--;
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}
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// Sanity check. After reading old and new text there should be a CRLF
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if (!datareader.EndOfStream && datareader.Read() != '\r' && datareader.Read() != '\n')
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{
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LogError("Expected CRLF after text replacement, got something else.");
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return false;
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}
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linenumber++;
|
|
|
|
texts[oldtext.ToString()] = newtext.ToString();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses a [SPRITES] block
|
|
/// </summary>
|
|
/// <returns>true if paring was successful, otherwise false</returns>
|
|
private bool ParseSprites()
|
|
{
|
|
string line;
|
|
string fieldkey = string.Empty;
|
|
string fieldvalue = string.Empty;
|
|
|
|
while (true)
|
|
{
|
|
line = GetLine();
|
|
|
|
if (string.IsNullOrWhiteSpace(line)) break;
|
|
if (line.StartsWith("#")) continue;
|
|
|
|
if (!GetKeyValueFromLine(line, out fieldkey, out fieldvalue))
|
|
return false;
|
|
|
|
if (fieldvalue.Length != 4)
|
|
{
|
|
LogWarning("New sprite name has to be 4 characters long, but is " + fieldvalue.Length + " characters long. Skipping");
|
|
continue;
|
|
}
|
|
|
|
int newspriteindex;
|
|
|
|
if(int.TryParse(fieldkey, out newspriteindex))
|
|
{
|
|
// The key is a number, so it's a DSDhacked new sprite
|
|
newsprites[newspriteindex] = fieldvalue;
|
|
}
|
|
else // Regular sprite replacement
|
|
{
|
|
if (fieldkey.Length != 4)
|
|
{
|
|
LogWarning("Old sprite name has to be 4 characters long, but is " + fieldkey.Length + " characters long. Skipping");
|
|
continue;
|
|
}
|
|
|
|
// Find the sprite number of the original sprite and remember that we have to rename that
|
|
foreach (int key in dehackeddata.Sprites.Keys)
|
|
{
|
|
if (dehackeddata.Sprites[key].ToLowerInvariant() == fieldkey)
|
|
{
|
|
renamedsprites[key] = fieldvalue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a dictionary of sprite replacements, with the key being the old sprite name, and the value being the new sprite name
|
|
/// </summary>
|
|
/// <returns>Dictionary of sprite replacements</returns>
|
|
public Dictionary<string, string> GetSpriteReplacements()
|
|
{
|
|
Dictionary<string, string> replace = new Dictionary<string, string>();
|
|
|
|
// Go through all text replacements
|
|
foreach(string key in texts.Keys)
|
|
{
|
|
if (key.Length != 4 || texts[key].Length != 4) continue; // Sprites must be 4 characters long
|
|
|
|
replace[key] = texts[key];
|
|
}
|
|
|
|
// Go through all sprite and see if they have an replacement. Apparently they have higher precedence than text replacements
|
|
foreach(int key in dehackeddata.Sprites.Keys)
|
|
{
|
|
if (renamedsprites.ContainsKey(key))
|
|
replace[dehackeddata.Sprites[key]] = renamedsprites[key];
|
|
}
|
|
|
|
return replace;
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
}
|
|
}
|