..
BridgeModeForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
BridgeModeForm.Designer.cs
Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
2016-03-30 11:29:39 +00:00
BridgeModeForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CurveLinedefsForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
CurveLinedefsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
CurveLinedefsForm.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
DrawCurveOptionsPanel.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
DrawCurveOptionsPanel.Designer.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
DrawCurveOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs
Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs.
2016-03-08 20:37:44 +00:00
DrawEllipseOptionsPanel.Designer.cs
Added, Draw Ellipse mode: added "Angle" parameter. Can be used to rotate the shape.
2016-03-06 20:52:19 +00:00
DrawEllipseOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs
Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
2016-03-04 13:41:55 +00:00
DrawGridOptionsPanel.Designer.cs
Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
2016-03-04 13:41:55 +00:00
DrawGridOptionsPanel.resx
Draw Grid mode: redone the settings panel as a sidebar panel.
2015-06-25 18:32:29 +00:00
DrawLineOptionsPanel.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
DrawLineOptionsPanel.Designer.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
DrawLineOptionsPanel.resx
Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
2016-02-17 22:23:18 +00:00
DrawRectangleOptionsPanel.cs
Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs.
2016-03-08 20:37:44 +00:00
DrawRectangleOptionsPanel.Designer.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
DrawRectangleOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs
Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format.
2015-07-27 22:14:14 +00:00
EditSelectionPanel.Designer.cs
Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format.
2015-07-27 22:14:14 +00:00
EditSelectionPanel.resx
Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
2015-06-19 19:19:41 +00:00
ErrorCheckForm.cs
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
ErrorCheckForm.Designer.cs
Map Analysis mode: multiple results can now be selected (and fixed) at once.
2015-01-12 12:27:10 +00:00
ErrorCheckForm.resx
Map Analysis mode: multiple results can now be selected (and fixed) at once.
2015-01-12 12:27:10 +00:00
FilterSelectedThingsForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
FilterSelectedThingsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
FilterSelectedThingsForm.resx
Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
2014-05-06 11:03:52 +00:00
FindReplaceForm.cs
Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
2016-03-24 09:25:54 +00:00
FindReplaceForm.Designer.cs
Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
2016-03-24 09:25:54 +00:00
FindReplaceForm.resx
Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action.
2015-04-04 22:11:36 +00:00
FitTexturesForm.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
FitTexturesForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
FitTexturesForm.resx
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
MakeDoorForm.cs
Make Door action: door texture can now be defined in a game configuration.
2014-03-06 09:08:21 +00:00
MakeDoorForm.Designer.cs
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
MakeDoorForm.resx
Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
2014-03-05 12:26:09 +00:00
MenusForm.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
MenusForm.Designer.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
MenusForm.resx
Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
2015-11-03 08:54:56 +00:00
ObjExporterSettingsForm.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx
Moving to new SVN...
2013-03-18 13:52:27 +00:00
PastePropertiesOptionsForm.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
PastePropertiesOptionsForm.Designer.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
PastePropertiesOptionsForm.resx
Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.
2014-04-09 10:16:33 +00:00
PreferencesForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
PreferencesForm.Designer.cs
Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
2016-03-30 11:29:39 +00:00
PreferencesForm.resx
Default sector brightness can now be set in Preferences.
2013-09-16 13:41:00 +00:00
SectorDrawingOptionsPanel.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
SectorDrawingOptionsPanel.Designer.cs
Draw Settings panel: added "Get From Selection" buttons.
2015-01-14 13:12:23 +00:00
SectorDrawingOptionsPanel.resx
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
SelectSimilarElementOptionsPanel.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
SelectSimilarElementOptionsPanel.Designer.cs
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
SelectSimilarElementOptionsPanel.resx
Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
2014-05-08 09:24:32 +00:00
UndoRedoPanel.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
UndoRedoPanel.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
WavefrontSettingsForm.Designer.cs
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
WavefrontSettingsForm.resx
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00