mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-28 06:32:25 +00:00
8c777ca780
- implemented Accept action and corresponding OnAccept event for all editing modes
248 lines
6.3 KiB
C#
248 lines
6.3 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Interface;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(Volatile = true)]
|
|
public sealed class CurveLinedefsMode : ClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const float LINE_THICKNESS = 0.6f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Mode to return to
|
|
private EditMode basemode;
|
|
|
|
// Collections
|
|
private ICollection<Linedef> selectedlines;
|
|
private ICollection<Linedef> unselectedlines;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
// Just keep the base mode button checked
|
|
public override string EditModeButtonName { get { return basemode.GetType().Name; } }
|
|
|
|
internal EditMode BaseMode { get { return basemode; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public CurveLinedefsMode(EditMode basemode)
|
|
{
|
|
this.basemode = basemode;
|
|
|
|
// Make collections by selection
|
|
selectedlines = General.Map.Map.GetSelectedLinedefs(true);
|
|
unselectedlines = General.Map.Map.GetSelectedLinedefs(false);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Cancelled
|
|
public override void OnCancel()
|
|
{
|
|
// Cancel base class
|
|
base.OnCancel();
|
|
|
|
// Return to base mode
|
|
General.Map.ChangeMode(basemode);
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
|
|
// Show toolbox window
|
|
BuilderPlug.Me.CurveLinedefsForm.Show((Form)General.Interface);
|
|
}
|
|
|
|
// Disenagaging
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Hide toolbox window
|
|
BuilderPlug.Me.CurveLinedefsForm.Hide();
|
|
}
|
|
|
|
// This applies the curves and returns to the base mode
|
|
public override void OnAccept()
|
|
{
|
|
// Create undo
|
|
General.Map.UndoRedo.CreateUndo("Curve linedefs", UndoGroup.None, 0);
|
|
|
|
// Go for all selected lines
|
|
foreach(Linedef ld in selectedlines)
|
|
{
|
|
// Make curve for line
|
|
List<Vector2D> points = GenerateCurve(ld);
|
|
if(points.Count > 0)
|
|
{
|
|
// TODO: We may want some sector create/join code in here
|
|
// to allow curves that overlap lines and some geometry merging
|
|
|
|
// Go for all points to split the line
|
|
Linedef splitline = ld;
|
|
for(int i = 0; i < points.Count; i++)
|
|
{
|
|
// Make vertex
|
|
Vertex v = General.Map.Map.CreateVertex(points[i]);
|
|
|
|
// Split the line and move on with this line
|
|
splitline = splitline.Split(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Snap to map format accuracy
|
|
General.Map.Map.SnapAllToAccuracy();
|
|
|
|
// Update caches
|
|
General.Map.Map.Update();
|
|
|
|
// Return to base mode
|
|
General.Map.ChangeMode(basemode);
|
|
}
|
|
|
|
// This generates the vertices to split the line with, from start to end
|
|
private List<Vector2D> GenerateCurve(Linedef line)
|
|
{
|
|
// Fetch settings from window
|
|
int vertices = BuilderPlug.Me.CurveLinedefsForm.Vertices;
|
|
float distance = BuilderPlug.Me.CurveLinedefsForm.Distance;
|
|
float angle = BuilderPlug.Me.CurveLinedefsForm.Angle;
|
|
bool fixedcurve = BuilderPlug.Me.CurveLinedefsForm.FixedCurve;
|
|
bool backwards = BuilderPlug.Me.CurveLinedefsForm.Backwards;
|
|
|
|
// Make list
|
|
List<Vector2D> points = new List<Vector2D>(vertices);
|
|
|
|
// Anders Astrand, this is where your code goes.
|
|
// "line" is the original linedef to create a curve from
|
|
// "vertices" is the number of points to generate evenly along
|
|
// the curve (excluding line start and end)
|
|
// "distance" is the curve distance from the line (same as in Doom Builder 1)
|
|
// "angle" is the delta angle (same as in Doom Builder 1)
|
|
// "fixedcurve" is true when the curve must be forced circular (same as in Doom Builder 1)
|
|
// "backwards" is true, then the curve should go towards the back side of the line
|
|
// otherwise the curve goes to the front side of the line (like Doom Builder 1 did)
|
|
// Return value should be a list of Vector2D points
|
|
|
|
// TEST:
|
|
points.Add(line.GetCenterPoint());
|
|
|
|
// Done
|
|
return points;
|
|
}
|
|
|
|
// Redrawing display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
// Render lines
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(unselectedlines);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.SetThingsRenderOrder(false);
|
|
renderer.RenderThingSet(General.Map.Map.Things);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render overlay
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
// Go for all selected lines
|
|
foreach(Linedef ld in selectedlines)
|
|
{
|
|
// Make curve for line
|
|
List<Vector2D> points = GenerateCurve(ld);
|
|
if(points.Count > 0)
|
|
{
|
|
Vector2D p1 = ld.Start.Position;
|
|
Vector2D p2 = points[0];
|
|
for(int i = 1; i <= points.Count; i++)
|
|
{
|
|
// Draw the line
|
|
renderer.RenderLine(p1, p2, LINE_THICKNESS, General.Colors.Highlight, true);
|
|
|
|
// Next points
|
|
p1 = p2;
|
|
if(i < points.Count) p2 = points[i];
|
|
}
|
|
|
|
// Draw last line
|
|
renderer.RenderLine(p2, ld.End.Position, LINE_THICKNESS, General.Colors.Highlight, true);
|
|
}
|
|
}
|
|
renderer.Finish();
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|