mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
fa4dd4e399
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form. Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things. Updated documentation.
43 lines
2.7 KiB
HTML
43 lines
2.7 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder introduction</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Introduction">
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</object>
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<div id="gz_title"><h1>Introduction</h1></div>
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<div id="contents">
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<p align="right"><em>Documentation is like sex: when it is good, it is very, very good; and when it is bad, it is better than nothing.</em></p>
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<p>GZDoom Builder is a Doom Builder 2 fork, which aims to incorporate as many GZDoom features as possible. Currently it's the only map editor for Doom and games based on Doom engine, which supports 3d-models, dynamic lights and colored fog.
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<h2>Reference Manual</h2>
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<p>This is the Reference Manual for <strong>GZDoom Builder</strong>. You can use this manual to look up how the specific GZDoom Builder features work and what the specific modes and actions do.</p>
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<p>This manual is not a beginners tutorial that teaches you how to make maps. To learn the mechanics of how to make maps read <a href="http://www.doombuilder.com/files/doombuilder1guide.pdf"><b>Doom Builder: An Illustrated Guide </b>(http://www.doombuilder.com/files/doombuilder1guide.pdf)</a>.</p>
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<h2>Table of contents</h2>
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<ul>
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<li><a href="gzdb/features/features.html">List of features</a>.</li>
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<li><a href="gzdb/gldefs.html">MODELDEF and GLDEFS</a> support.</li>
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<li><a href="gzdb/mapinfo.html">(Z)MAPINFO</a> support.</li>
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<li><a href="gzdb/textures.html">TEXTURES</a> support.</li>
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<li><a href="gzdb/faq.html">Frequently asked questions</a>.</li>
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</ul>
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<p>Also, you can generate the list of all GZDB actions by using <strong>Help -> Keyboard Shortcuts Reference</strong> menu command.</p>
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<img style="float:left; margin-right:10px; margin-top:18px" src="gzdb/mxd_avatar.png"/>
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<h2>Notice from author:</h2>
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English is not my native language, so there most likely are things which are explained in a strange or grammatically incorrect way. If you notice such things, please write me a personal message at <a href="http://forum.zdoom.org/ucp.php?i=pm&mode=compose&u=7012">http://forum.zdoom.org/ucp.php?i=pm&mode=compose&u=7012</a>, or leave a comment in the Official GZDoom Builder thread at <a href="http://forum.zdoom.org/viewtopic.php?f=3&t=32392">http://forum.zdoom.org/viewtopic.php?f=3&t=32392</a>.
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</p>
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</div>
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</body>
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