mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
a182a5098d
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
90 lines
No EOL
2 KiB
INI
90 lines
No EOL
2 KiB
INI
//mxd. These settings are used only in Vanilla Heretic configuration.
|
|
mapformat_doom
|
|
{
|
|
// The format interface handles the map data format
|
|
formatinterface = "DoomMapSetIO";
|
|
|
|
maplumpnames
|
|
{
|
|
include("Doom_misc.cfg", "doommaplumpnames");
|
|
}
|
|
|
|
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
|
linetagindicatesectors = true;
|
|
|
|
// Special linedefs
|
|
include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
include("Doom_misc.cfg", "defaultthingflags");
|
|
}
|
|
|
|
// Door making
|
|
include("ZDoom_misc.cfg", "doormaking_doom");
|
|
|
|
// Generalized actions
|
|
generalizedlinedefs = false;
|
|
generalizedsectors = false;
|
|
|
|
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
|
sectorbrightness
|
|
{
|
|
include("Doom_misc.cfg", "sectorbrightness");
|
|
}
|
|
|
|
// SECTOR TYPES
|
|
sectortypes
|
|
{
|
|
include("Heretic_sectors.cfg");
|
|
}
|
|
|
|
// LINEDEF FLAGS
|
|
linedefflags
|
|
{
|
|
include("Doom_misc.cfg", "linedefflags");
|
|
}
|
|
|
|
// LINEDEF ACTIVATIONS
|
|
linedefactivations
|
|
{
|
|
}
|
|
|
|
// Linedef flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
linedefflagstranslation
|
|
{
|
|
include("Doom_misc.cfg", "linedefflagstranslation");
|
|
}
|
|
|
|
// LINEDEF TYPES
|
|
linedeftypes
|
|
{
|
|
include("Heretic_linedefs.cfg");
|
|
}
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
include("Doom_misc.cfg", "thingflags");
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
include("Doom_misc.cfg", "thingflagstranslation");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Things flags masks
|
|
include("Doom_misc.cfg", "thingflagsmasks");
|
|
} |