mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
d01cbb2c37
Added comments to code
160 lines
5.6 KiB
C#
160 lines
5.6 KiB
C#
#region ================== Copyright (c) 2020 Boris Iwanski
|
|
|
|
/*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
*
|
|
* it under the terms of the GNU General Public License as published by
|
|
*
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
*
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|
*
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program.If not, see<http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class SlopeArcher
|
|
{
|
|
BaseVisualMode mode;
|
|
private List<IVisualEventReceiver> sectors;
|
|
private VisualSidedefSlope handle1;
|
|
private VisualSidedefSlope handle2;
|
|
private double theta;
|
|
private double offsetangle;
|
|
private double scale;
|
|
private int baseheight;
|
|
private double baseheightoffset;
|
|
private double heightoffset;
|
|
private Line2D handleline;
|
|
private double length;
|
|
|
|
public double Theta { get { return theta; } set { theta = value; } }
|
|
public double OffsetAngle { get { return offsetangle; } set { offsetangle = value; } }
|
|
public double Scale { get { return scale; } set { scale = value; } }
|
|
public int Baseheight { get { return baseheight; } }
|
|
public double HeightOffset { get { return heightoffset; } set { heightoffset = value; } }
|
|
|
|
public SlopeArcher(BaseVisualMode mode, List<IVisualEventReceiver> sectors, VisualSidedefSlope handle1, VisualSidedefSlope handle2, double theta, double offsetangle, double scale)
|
|
{
|
|
this.mode = mode;
|
|
this.sectors = sectors;
|
|
this.handle1 = handle1;
|
|
this.handle2 = handle2;
|
|
this.theta = theta;
|
|
this.offsetangle = offsetangle;
|
|
this.scale = scale;
|
|
heightoffset = 0.0;
|
|
|
|
handleline = new Line2D(handle1.GetCenterPoint(), handle2.GetCenterPoint());
|
|
length = handleline.GetLength();
|
|
|
|
if (handle1.Level.type == SectorLevelType.Ceiling)
|
|
baseheight = handle1.Level.extrafloor ? handle1.Level.sector.FloorHeight : handle1.Level.sector.CeilHeight;
|
|
else
|
|
baseheight = handle1.Level.extrafloor ? handle1.Level.sector.CeilHeight : handle1.Level.sector.FloorHeight;
|
|
|
|
baseheightoffset = 0.0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies the slopes to the sectors.
|
|
///
|
|
/// We have:
|
|
/// - theta
|
|
/// - offset angle ("offset")
|
|
/// - horizontal line length ("length")
|
|
///
|
|
/// What we need to compute:
|
|
/// - x coordinate where the line starts in the circle ("left", this is cos(theta + offset angle))
|
|
/// - x coordinate where the line ends in the circle ("middle", this is cos(offset angle))
|
|
///
|
|
/// With this data we can calculate some more required variables:
|
|
/// - radius: length / (middle - left)
|
|
/// - left delimiter: cos(offset + theta) * radius
|
|
/// - right delimiter: cos(rotation) * radius (should be same as left delimiter + length)
|
|
/// - section start, in map units: cos(offset + theta) * radius
|
|
/// - base height offset (where the slope starts)
|
|
///
|
|
/// Then we can simply use pythagoras to compute the y position for an x position on the length
|
|
/// </summary>
|
|
public void ApplySlope()
|
|
{
|
|
double left = Math.Cos(theta + offsetangle);
|
|
double middle = Math.Cos(offsetangle);
|
|
|
|
double radius = length / (middle - left);
|
|
double leftdelimiter = Math.Cos(offsetangle + theta);
|
|
double rightdelimiter = Math.Cos(offsetangle);
|
|
|
|
double sectionstart = Math.Cos(offsetangle + theta) * radius;
|
|
|
|
baseheightoffset = Math.Sqrt(radius * radius - sectionstart * sectionstart) * scale;
|
|
|
|
foreach (BaseVisualGeometrySector bvgs in sectors)
|
|
{
|
|
HashSet<Vertex> vertices = new HashSet<Vertex>(bvgs.Sector.Sides.Count * 2);
|
|
double u1 = 1.0;
|
|
double u2 = 0.0;
|
|
|
|
foreach (Sidedef sd in bvgs.Sector.Sides.Keys)
|
|
{
|
|
vertices.Add(sd.Line.Start);
|
|
vertices.Add(sd.Line.End);
|
|
}
|
|
|
|
// Get the two points that are the furthest apart on the line between the slope handles
|
|
foreach(Vertex v in vertices)
|
|
{
|
|
double intersection = handleline.GetNearestOnLine(v.Position);
|
|
|
|
if (intersection < u1)
|
|
u1 = intersection;
|
|
if (intersection > u2)
|
|
u2 = intersection;
|
|
}
|
|
|
|
// Compute the x position and the corrosponding height of the coordinates
|
|
double xpos1 = sectionstart + (u1 * length);
|
|
double xpos2 = sectionstart + (u2 * length);
|
|
double height1 = Math.Sqrt(radius * radius - xpos1 * xpos1) * scale;
|
|
double height2 = Math.Sqrt(radius * radius - xpos2 * xpos2) * scale;
|
|
|
|
if (double.IsNaN(height1))
|
|
height1 = 0.0;
|
|
|
|
if (double.IsNaN(height2))
|
|
height2 = 0.0;
|
|
|
|
// Adjust the heights
|
|
height1 = height1 - baseheightoffset + baseheight + heightoffset;
|
|
height2 = height2 - baseheightoffset + baseheight + heightoffset;
|
|
|
|
// Get the angle of the slope. We cheat a bit and substitute the y value of the vectors with the height of the points
|
|
double slopeangle = Vector2D.GetAngle(new Vector2D(xpos1, height1), new Vector2D(xpos2, height2));
|
|
|
|
// Always let the plane point up, VisualSidedefSlope.ApplySlope will invert it if necessary
|
|
Plane plane = new Plane(new Vector3D(handleline.GetCoordinatesAt(u1), height1), handleline.GetAngle() + Angle2D.PIHALF, slopeangle, true);
|
|
|
|
VisualSidedefSlope.ApplySlope(bvgs.Level, plane, mode);
|
|
|
|
bvgs.Sector.UpdateSectorGeometry(true);
|
|
}
|
|
}
|
|
}
|
|
}
|