UltimateZoneBuilder/Source/Core
2016-04-20 20:06:16 +00:00
..
Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2016-03-14 00:01:21 +00:00
Config Added support for "Bright" DECORATE state keyword. 2016-04-20 20:06:16 +00:00
Controls Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. 2016-04-17 22:52:03 +00:00
Data Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
Editing Fixed, Linedefs mode: fixed a crash on undoing linedef draw when trying to update a text label for disposed linedef. 2016-04-18 08:10:30 +00:00
General Classic modes: further text label rendering optimization. 2016-04-06 11:44:38 +00:00
Geometry Fixed, Visual mode: in some cases "Flood-fill textures" actions were not working when "use long texture names" Map Options setting was enabled. 2016-04-07 20:01:59 +00:00
GZBuilder Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. 2016-04-17 22:52:03 +00:00
IO Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
Map Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame. 2016-04-09 23:18:39 +00:00
Plugins Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Rendering Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
Resources Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
Types Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values. 2016-04-11 12:05:23 +00:00
VisualModes Visual mode: fixed a crash when trying to render a thing after resetting D3D device. 2016-04-19 23:20:41 +00:00
Windows Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed. 2016-04-15 14:24:18 +00:00
ZDoom Added support for "Bright" DECORATE state keyword. 2016-04-20 20:06:16 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00