UltimateZoneBuilder/Build/Scripting
m-x-d a41058bef9 Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
2017-01-07 23:53:13 +03:00
..
BCS.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
Dehacked.cfg Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00
Doomsday_DED.cfg Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00
GZDoom_GLDEFS.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
GZDoom_MODELDEF.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
Hexen_ACS.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
Legacy_FS.cfg Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00
Zandronum_ACS.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_ACS.cfg Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled. 2017-01-06 13:01:59 +03:00
ZDoom_ANIMDEFS.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_CVARINFO.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_DECORATE.cfg Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error. 2017-01-07 23:53:13 +03:00
ZDoom_FONTDEFS.cfg Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ZDoom_GAMEINFO.cfg Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ZDoom_KEYCONF.cfg Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ZDoom_LOCKDEFS.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_MAPINFO.cfg Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
ZDoom_MENUDEF.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_REVERBS.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_SBARINFO.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_SNDINFO.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_SNDSEQ.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_TERRAIN.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_TEXTURES.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_USDF.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_VOXELDEF.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
ZDoom_X11R6RGB.cfg Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00