mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
377 lines
9.8 KiB
C#
377 lines
9.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Interface;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder
|
|
{
|
|
internal static class General
|
|
{
|
|
#region ================== Constants
|
|
|
|
// Files and Folders
|
|
private const string SETTINGS_CONFIG_FILE = "Builder.cfg";
|
|
private const string GAME_CONFIGS_DIR = "Configurations";
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Files and Folders
|
|
private static string apppath;
|
|
private static string temppath;
|
|
private static string configspath;
|
|
|
|
// Main objects
|
|
private static Assembly thisasm;
|
|
private static MainForm mainwindow;
|
|
private static Configuration settings;
|
|
private static MapManager map;
|
|
|
|
// Configurations
|
|
private static List<ConfigurationInfo> configs;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public static Assembly ThisAssembly { get { return thisasm; } }
|
|
public static string AppPath { get { return apppath; } }
|
|
public static string TempPath { get { return temppath; } }
|
|
public static string ConfigsPath { get { return configspath; } }
|
|
public static MainForm MainWindow { get { return mainwindow; } }
|
|
public static Configuration Settings { get { return settings; } }
|
|
public static List<ConfigurationInfo> Configs { get { return configs; } }
|
|
public static MapManager Map { get { return map; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Configurations
|
|
|
|
// This loads and returns a game configuration
|
|
public static Configuration LoadGameConfiguration(string filename)
|
|
{
|
|
Configuration cfg;
|
|
|
|
// Make the full filepathname
|
|
string filepathname = Path.Combine(configspath, filename);
|
|
|
|
// Load configuration
|
|
try
|
|
{
|
|
// Try loading the configuration
|
|
cfg = new Configuration(filepathname, true);
|
|
|
|
// Check for erors
|
|
if(cfg.ErrorResult != 0)
|
|
{
|
|
// Error in configuration
|
|
MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + filename + "\".\n" +
|
|
"Error near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription,
|
|
Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
return null;
|
|
}
|
|
// Check if this is a Doom Builder 1 config
|
|
else if(cfg.ReadSetting("type", "") != "Doom Builder 2 Game Configuration")
|
|
{
|
|
// Old configuration
|
|
MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + filename + "\".\n" +
|
|
"This configuration is not a Doom Builder 2 game configuration.",
|
|
Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
return null;
|
|
}
|
|
else
|
|
{
|
|
// Return config
|
|
return cfg;
|
|
}
|
|
}
|
|
catch(Exception)
|
|
{
|
|
// Unable to load configuration
|
|
MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + filename + "\".",
|
|
Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
// This finds all game configurations
|
|
private static void FindGameConfigurations()
|
|
{
|
|
Configuration cfg;
|
|
string[] filenames;
|
|
string name, fullfilename;
|
|
|
|
// Display status
|
|
mainwindow.DisplayStatus("Loading game configurations...");
|
|
|
|
// Make array
|
|
configs = new List<ConfigurationInfo>();
|
|
|
|
// Go for all files in the configurations directory
|
|
filenames = Directory.GetFiles(configspath, "*.cfg", SearchOption.TopDirectoryOnly);
|
|
foreach(string filepath in filenames)
|
|
{
|
|
// Check if it can be loaded
|
|
cfg = LoadGameConfiguration(Path.GetFileName(filepath));
|
|
if(cfg != null)
|
|
{
|
|
// Get name and filename
|
|
name = cfg.ReadSetting("game", "<unnamed game>");
|
|
fullfilename = Path.GetFileName(filepath);
|
|
|
|
// Add to lists
|
|
configs.Add(new ConfigurationInfo(name, fullfilename));
|
|
}
|
|
}
|
|
|
|
// Sort the configurations list
|
|
configs.Sort();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Startup
|
|
|
|
// Main program entry
|
|
[STAThread]
|
|
public static void Main(string[] args)
|
|
{
|
|
Uri localpath;
|
|
|
|
// Get a reference to this assembly
|
|
thisasm = Assembly.GetExecutingAssembly();
|
|
|
|
// Find application path
|
|
localpath = new Uri(Path.GetDirectoryName(thisasm.GetName().CodeBase));
|
|
apppath = Uri.UnescapeDataString(localpath.AbsolutePath);
|
|
|
|
// Temporary directory
|
|
temppath = Path.GetTempPath();
|
|
|
|
// Configurations directory
|
|
configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
|
|
|
|
// Load configuration
|
|
if(!File.Exists(Path.Combine(apppath, SETTINGS_CONFIG_FILE))) throw (new FileNotFoundException("Unable to find the program configuration \"" + SETTINGS_CONFIG_FILE + "\"."));
|
|
settings = new Configuration(Path.Combine(apppath, SETTINGS_CONFIG_FILE), false);
|
|
|
|
// Create main window
|
|
mainwindow = new MainForm();
|
|
mainwindow.UpdateMenus();
|
|
|
|
// Show main window
|
|
mainwindow.Show();
|
|
mainwindow.Update();
|
|
|
|
// Load game configurations
|
|
FindGameConfigurations();
|
|
|
|
// Run application from the main window
|
|
mainwindow.DisplayReady();
|
|
Application.Run(mainwindow);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Terminate
|
|
|
|
// This terminates the program
|
|
public static void Terminate()
|
|
{
|
|
// Clean up
|
|
mainwindow.Dispose();
|
|
|
|
// Save settings configuration
|
|
settings.SaveConfiguration(Path.Combine(apppath, SETTINGS_CONFIG_FILE));
|
|
|
|
// Application ends here and now
|
|
Application.Exit();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This creates a new map
|
|
public static bool NewMap()
|
|
{
|
|
MapOptions newoptions;
|
|
MapOptionsForm optionswindow;
|
|
|
|
// Empty options
|
|
newoptions = new MapOptions();
|
|
|
|
// Open map options dialog
|
|
optionswindow = new MapOptionsForm(newoptions);
|
|
if(optionswindow.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus("Creating new map...");
|
|
|
|
// Clear the display
|
|
mainwindow.ClearDisplay();
|
|
|
|
// Trash the current map, if any
|
|
if(map != null) map.Dispose();
|
|
|
|
// Create map manager with given options
|
|
map = new MapManager();
|
|
if(!map.InitializeNewMap(newoptions))
|
|
{
|
|
// Unable to create map manager
|
|
map.Dispose();
|
|
map = null;
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
|
|
// Failed
|
|
mainwindow.UpdateMenus();
|
|
mainwindow.DisplayReady();
|
|
return false;
|
|
}
|
|
|
|
// Done
|
|
mainwindow.UpdateMenus();
|
|
mainwindow.DisplayReady();
|
|
return true;
|
|
}
|
|
|
|
// Cancelled
|
|
return false;
|
|
}
|
|
|
|
// This closes the current map
|
|
public static bool CloseMap()
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus("Closing map...");
|
|
|
|
// Trash the current map
|
|
if(map != null) map.Dispose();
|
|
map = null;
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
|
|
// Done
|
|
mainwindow.UpdateMenus();
|
|
mainwindow.DisplayReady();
|
|
return true;
|
|
}
|
|
|
|
// This loads a map from file
|
|
public static bool OpenMap()
|
|
{
|
|
OpenFileDialog openfile;
|
|
OpenMapOptionsForm openmapwindow;
|
|
|
|
// Open map file dialog
|
|
openfile = new OpenFileDialog();
|
|
openfile.Filter = "Doom WAD Files (*.wad)|*.wad";
|
|
openfile.Title = "Open Map";
|
|
if(openfile.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Update main window
|
|
mainwindow.Update();
|
|
|
|
// Open map options dialog
|
|
openmapwindow = new OpenMapOptionsForm(openfile.FileName);
|
|
if(openmapwindow.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus("Opening map file...");
|
|
|
|
// Clear the display
|
|
mainwindow.ClearDisplay();
|
|
|
|
// Trash the current map, if any
|
|
if(map != null) map.Dispose();
|
|
|
|
// Create map manager with given options
|
|
map = new MapManager();
|
|
if(!map.InitializeOpenMap(openfile.FileName, openmapwindow.Options))
|
|
{
|
|
// Unable to create map manager
|
|
map.Dispose();
|
|
map = null;
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
|
|
// Failed
|
|
mainwindow.UpdateMenus();
|
|
mainwindow.DisplayReady();
|
|
return false;
|
|
}
|
|
|
|
// Done
|
|
mainwindow.UpdateMenus();
|
|
mainwindow.DisplayReady();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Cancelled
|
|
return false;
|
|
}
|
|
|
|
// This asks to save the map if needed
|
|
// Returns false when action was cancelled
|
|
public static bool AskSaveMap()
|
|
{
|
|
DialogResult result;
|
|
|
|
// Map open and not saved?
|
|
if((map != null) && map.IsChanged)
|
|
{
|
|
// Ask to save changes
|
|
result = MessageBox.Show(mainwindow, "Do you want to save changes to " + map.FileTitle + " (" + map.Options.CurrentName + ")?", Application.ProductName, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
|
|
if(result == DialogResult.Yes)
|
|
{
|
|
// TODO: Save map
|
|
|
|
}
|
|
else if(result == DialogResult.Cancel)
|
|
{
|
|
// Abort
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Continue
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|