UltimateZoneBuilder/Source/Core/Map
2017-04-03 20:40:51 +03:00
..
BlockEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BlockMap.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GroupInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ITaggedMapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Linedef.cs Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide) 2017-03-25 04:15:50 +02:00
MapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapElementCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapOptions.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapSet.cs Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'. 2017-02-20 09:13:35 +02:00
MergeGeometryMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sector.cs Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
SectorBuilder.cs Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
SelectableElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SelectionType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sidedef.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SidedefPart.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SplitLineBehavior.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Thing.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
UniFields.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniValue.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Vertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00