UltimateZoneBuilder/Source/VisualModes
2008-11-30 11:23:20 +00:00
..
Clipper.cs working on visual mode 2008-11-25 21:54:50 +00:00
VisualBlockEntry.cs working on visual mode 2008-11-19 16:18:36 +00:00
VisualBlockMap.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
VisualGeometry.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
VisualMode.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
VisualSector.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
VisualSidedef.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00