mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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6c1dbc0bf3
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards. "Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled). "Find Thing Flags" and "Find Linedef Flags" can now replace flags. Added "Find Sidedef Flags" and "Find Sector Flags" search options.
81 lines
2 KiB
C#
81 lines
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[FindReplace("Sector Index", BrowseButton = false)]
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internal class FindSectorNumber : BaseFindSector
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Destructor
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#endregion
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#region ================== Methods
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//mxd
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public override bool CanReplace()
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{
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return false;
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}
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// This is called to perform a search (and replace)
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// Returns a list of items to show in the results list
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// replacewith is null when not replacing
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public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
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{
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List<FindReplaceObject> objs = new List<FindReplaceObject>();
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// Interpret the number given
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int index;
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if(int.TryParse(value, out index))
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{
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Sector s = General.Map.Map.GetSectorByIndex(index);
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if(s != null)
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{
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SectorEffectInfo info = General.Map.Config.GetSectorEffectInfo(s.Effect);
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if(!info.IsNull)
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objs.Add(new FindReplaceObject(s, "Sector " + index + " (" + info.Title + ")"));
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else
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objs.Add(new FindReplaceObject(s, "Sector " + index));
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}
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}
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return objs.ToArray();
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}
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#endregion
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}
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}
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