UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindSectorCeilingHeight.cs
MaxED 15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00

69 lines
1.9 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.FindReplace
{
[FindReplace("Sector Ceiling Height", BrowseButton = false)]
internal class FindSectorCeilingHeight : BaseFindSector
{
#region ================== Methods
// This is called to perform a search (and replace)
// Returns a list of items to show in the results list
// replacewith is null when not replacing
public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
{
List<FindReplaceObject> objs = new List<FindReplaceObject>();
// Interpret the replacement
int replaceheight = 0;
if(replace)
{
// If it cannot be interpreted, set replacewith to null (not replacing at all)
if(!int.TryParse(replacewith, out replaceheight)) replacewith = null;
if(replacewith == null)
{
MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
return objs.ToArray();
}
}
// Interpret the number given
int height;
if(int.TryParse(value, out height))
{
// Where to search?
ICollection<Sector> list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors;
// Go for all sectors
foreach(Sector s in list)
{
// Height matches?
if(s.CeilHeight == height)
{
// Replace
if(replace) s.CeilHeight = replaceheight;
objs.Add(new FindReplaceObject(s, "Sector " + s.Index));
}
}
}
//refresh map
if(replace)
{
General.Map.Map.Update();
General.Map.IsChanged = true;
}
return objs.ToArray();
}
#endregion
}
}