UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace
MaxED 998ec3bccc Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes.
Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally.
Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes.
Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action.
Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled.
Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing.
Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file.
2016-01-15 18:20:47 +00:00
..
BaseFindLinedef.cs Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected. 2015-12-29 11:44:32 +00:00
BaseFindSector.cs Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected. 2015-12-29 11:44:32 +00:00
BaseFindSidedef.cs Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected. 2015-12-29 11:44:32 +00:00
BaseFindThing.cs Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected. 2015-12-29 11:44:32 +00:00
FindAnyTextureFlat.cs Find and Replace mode: only used sidedef parts are now found when searching for missing texture ("-"). 2014-12-24 07:50:15 +00:00
FindLinedefFlags.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindLinedefNumber.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindLinedefSectorRef.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindLinedefTags.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
FindLinedefThingRef.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindLinedefTypes.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindReplaceAttribute.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindReplaceObject.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
FindReplaceType.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindSectorBrightness.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FindSectorCeilingFlat.cs Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
FindSectorCeilingHeight.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FindSectorEffect.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindSectorFlags.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindSectorFlat.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
FindSectorFloorFlat.cs Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
FindSectorFloorHeight.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FindSectorNumber.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindSectorTags.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
FindSidedefFlags.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindSidedefNumber.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindSidedefTexture.cs Find and Replace mode: only used sidedef parts are now found when searching for missing texture ("-"). 2014-12-24 07:50:15 +00:00
FindThingAction.cs Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
FindThingAngle.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindThingFlags.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindThingNumber.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindThingSectorRef.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindThingTag.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindThingThingRef.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindThingType.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FindVertexNumber.cs Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected. 2015-12-29 11:44:32 +00:00