mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-19 06:51:09 +00:00
a182a5098d
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list. |
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.. | ||
BaseVisualGeometrySector.cs | ||
BaseVisualGeometrySidedef.cs | ||
BaseVisualMode.cs | ||
BaseVisualSector.cs | ||
BaseVisualThing.cs | ||
BaseVisualVertex.cs | ||
Effect3DFloor.cs | ||
EffectBrightnessLevel.cs | ||
EffectCopySlope.cs | ||
EffectGlowingFlat.cs | ||
EffectLineSlope.cs | ||
EffectPlaneCopySlope.cs | ||
EffectThingLineSlope.cs | ||
EffectThingSlope.cs | ||
EffectThingVertexSlope.cs | ||
EffectTransferCeilingBrightness.cs | ||
EffectTransferFloorBrightness.cs | ||
EffectUDMFVertexOffset.cs | ||
IVisualEventReceiver.cs | ||
NullVisualEventReceiver.cs | ||
SectorData.cs | ||
SectorEffect.cs | ||
SectorLevel.cs | ||
SectorLevelComparer.cs | ||
SectorLevelType.cs | ||
TexturePlane.cs | ||
ThingData.cs | ||
VertexData.cs | ||
VisualActionResult.cs | ||
VisualCeiling.cs | ||
VisualFloor.cs | ||
VisualLower.cs | ||
VisualMiddle3D.cs | ||
VisualMiddleBack.cs | ||
VisualMiddleDouble.cs | ||
VisualMiddleSingle.cs | ||
VisualSidedefParts.cs | ||
VisualUpper.cs | ||
WallPolygon.cs |