UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED a182a5098d Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
..
BaseVisualGeometrySector.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
BaseVisualGeometrySidedef.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
BaseVisualMode.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
BaseVisualSector.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
BaseVisualThing.cs Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
BaseVisualVertex.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Effect3DFloor.cs DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
EffectBrightnessLevel.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectCopySlope.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
EffectGlowingFlat.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
EffectLineSlope.cs Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported). 2015-04-15 12:49:28 +00:00
EffectPlaneCopySlope.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
EffectThingLineSlope.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
EffectThingSlope.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectThingVertexSlope.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectTransferCeilingBrightness.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectTransferFloorBrightness.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectUDMFVertexOffset.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
NullVisualEventReceiver.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
SectorData.cs Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
SectorEffect.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
SectorLevel.cs Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
SectorLevelComparer.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
SectorLevelType.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualFloor.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualLower.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualMiddle3D.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
VisualMiddleBack.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
VisualMiddleDouble.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualMiddleSingle.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
VisualSidedefParts.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
VisualUpper.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
WallPolygon.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00