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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list. |
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.. | ||
AllTexturesSet.cs | ||
ArgumentInfo.cs | ||
CompilerInfo.cs | ||
ConfigurationInfo.cs | ||
DefinedTextureSet.cs | ||
EnumItem.cs | ||
EnumList.cs | ||
FlagTranslation.cs | ||
GameConfiguration.cs | ||
GeneralizedBit.cs | ||
GeneralizedCategory.cs | ||
GeneralizedOption.cs | ||
IFilledTextureSet.cs | ||
INumberedTitle.cs | ||
LinedefActionCategory.cs | ||
LinedefActionInfo.cs | ||
LinedefActivateInfo.cs | ||
MapLumpInfo.cs | ||
MatchingTextureSet.cs | ||
ModelAndLightRenderModes.cs | ||
NodebuilderInfo.cs | ||
PasteOptions.cs | ||
ProgramConfiguration.cs | ||
ResourceTextureSet.cs | ||
ScriptConfiguration.cs | ||
SectorEffectInfo.cs | ||
SkillInfo.cs | ||
TagType.cs | ||
TextureSet.cs | ||
ThingCategory.cs | ||
ThingsFlagsCompare.cs | ||
ThingTypeInfo.cs | ||
UniversalFieldInfo.cs |