UltimateZoneBuilder/Build/Configurations/Includes/Hexen_linedefs.cfg
MaxED 5cd998b1fc Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
Internal: added ArgumentsControl.
2015-07-27 09:02:28 +00:00

2187 lines
26 KiB
INI

misc
{
0
{
title = "None";
}
}
polyobj
{
title = "Polyobj";
1
{
title = "Polyobj Start Line";
id = "Polyobj_StartLine";
requiresactivation = false;
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Mirror Polyobj Number";
}
arg2
{
title = "Sound Number";
}
}
2
{
title = "Polyobj Rotate Left";
id = "Polyobj_RotateLeft";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
3
{
title = "Polyobj Rotate Right";
id = "Polyobj_RotateRight";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
4
{
title = "Polyobj Move";
id = "Polyobj_Move";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance";
default = 64;
}
}
5
{
title = "Polyobj Explicit Line";
id = "Polyobj_ExplicitLine";
requiresactivation = false;
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rendering order";
}
arg2
{
title = "Mirror Polyobj Number";
}
arg3
{
title = "Sound Number";
}
}
6
{
title = "Polyobj Move (* 8)";
id = "Polyobj_MoveTimes8";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Dist. * 8";
default = 8;
}
}
7
{
title = "Polyobj Door Swing";
id = "Polyobj_DoorSwing";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "polyobj_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
8
{
title = "Polyobj Door Slide";
id = "Polyobj_DoorSlide";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance";
default = 64;
}
arg4
{
title = "Delay";
type = 11;
enum = "delay_tics";
default = 105;
}
}
90
{
title = "Polyobj Rotate Left (override)";
id = "Polyobj_OR_RotateLeft";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
91
{
title = "Polyobj Rotate Right (override)";
id = "Polyobj_OR_RotateRight";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rotation Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Target Angle";
type = 11;
enum = "polyobj_angles";
}
}
92
{
title = "Polyobj Move (override)";
id = "Polyobj_OR_Move";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance";
default = 64;
}
}
93
{
title = "Polyobj Move (8mu, override)";
id = "Polyobj_OR_MoveTimes8";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 16;
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Movement Distance * 8";
default = 8;
}
}
}
line
{
title = "Line";
121
{
title = "Line Identification";
id = "Line_SetIdentification";
arg0
{
title = "Line ID";
}
}
}
door
{
title = "Door";
10
{
title = "Door Close";
id = "Door_Close";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Light Tag";
type = 13;
}
}
11
{
title = "Door Open";
id = "Door_Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Light Tag";
type = 13;
}
}
12
{
title = "Door Raise";
id = "Door_Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Close Delay";
type = 11;
enum = "reset_tics";
default = 105;
}
arg3
{
title = "Light Tag";
type = 13;
}
}
13
{
title = "Door Locked Raise";
id = "Door_LockedRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "door_speeds";
default = 32;
}
arg2
{
title = "Close Delay";
type = 11;
enum = "reset_tics";
default = 105;
}
arg3
{
title = "Key Number";
type = 11;
enum = "keys";
}
arg4
{
title = "Light Tag";
type = 13;
}
}
}
floor
{
title = "Floor";
20
{
title = "Floor Lower by Value";
id = "Floor_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Lower by";
}
}
21
{
title = "Floor Lower to Lowest Floor";
id = "Floor_LowerToLowest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
22
{
title = "Floor Lower to Nearest Floor";
id = "Floor_LowerToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
23
{
title = "Floor Raise by Value";
id = "Floor_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Raise by";
}
}
24
{
title = "Floor Raise to Highest Floor";
id = "Floor_RaiseToHighest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
25
{
title = "Floor Raise to Nearest Floor";
id = "Floor_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
}
28
{
title = "Floor Crusher Start";
id = "Floor_RaiseAndCrush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
35
{
title = "Floor Raise by Value * 8";
id = "Floor_RaiseByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Raise by (* 8)";
}
}
36
{
title = "Floor Lower by Value * 8";
id = "Floor_LowerByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Lower by (* 8)";
}
}
46
{
title = "Floor Crusher Stop";
id = "Floor_CrushStop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
66
{
title = "Floor Lower Instantly by Value * 8";
id = "Floor_LowerInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Lower by (* 8)";
}
}
67
{
title = "Floor Raise Instantly by Value * 8";
id = "Floor_RaiseInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Raise by (* 8)";
}
}
68
{
title = "Floor Move to Value * 8";
id = "Floor_MoveToValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Target Height * 8";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
95
{
title = "Floor and Ceiling Lower by Value";
id = "FloorAndCeiling_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Lower by";
}
}
96
{
title = "Floor and Ceiling Raise by Value";
id = "FloorAndCeiling_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Raise by";
}
}
}
stairs
{
title = "Stairs";
26
{
title = "Stairs Build Down";
id = "Stairs_BuildDown";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
27
{
title = "Stairs Build Up";
id = "Stairs_BuildUp";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
31
{
title = "Stairs Build Down (sync)";
id = "Stairs_BuildDownSync";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
32
{
title = "Stairs Build Up (sync)";
id = "Stairs_BuildUpSync";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
default = 16;
}
arg3
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
}
pillar
{
title = "Pillar";
29
{
title = "Pillar Build";
id = "Pillar_Build";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height (rel.)";
}
}
30
{
title = "Pillar Open";
id = "Pillar_Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lower Floor by";
}
arg3
{
title = "Raise Ceiling by";
}
}
94
{
title = "Pillar Build and Crush";
id = "Pillar_BuildAndCrush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Movement Amount";
}
}
}
ceiling
{
title = "Ceiling";
40
{
title = "Ceiling Lower by Value";
id = "Ceiling_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lower by";
default = 64;
}
}
41
{
title = "Ceiling Raise by Value";
id = "Ceiling_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise by";
default = 64;
}
}
42
{
title = "Ceiling Crusher Start";
id = "Ceiling_CrushAndRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
43
{
title = "Ceiling Crush Once";
id = "Ceiling_LowerAndCrush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
44
{
title = "Ceiling Crusher Stop";
id = "Ceiling_CrushStop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
45
{
title = "Ceiling Crush Once and Open";
id = "Ceiling_CrushRaiseAndStay";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
}
69
{
title = "Ceiling Move to Value * 8";
id = "Ceiling_MoveToValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height * 8";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
}
platform
{
title = "Platform";
60
{
title = "Platform Perpetual Move";
id = "Plat_PerpetualRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
61
{
title = "Platform Stop";
id = "Plat_Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
62
{
title = "Platform Lower Wait Raise";
id = "Plat_DownWaitUpStay";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
63
{
title = "Platform Lower by Value * 8";
id = "Plat_DownByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
arg3
{
title = "Lower by (* 8)";
}
}
64
{
title = "Platform Raise Wait Lower";
id = "Plat_UpWaitDownStay";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
65
{
title = "Platform Raise by Value * 8";
id = "Plat_UpByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
arg3
{
title = "Lower by (* 8)";
}
}
}
teleport
{
title = "Teleport";
70
{
title = "Teleport";
id = "Teleport";
arg0
{
title = "Target MapSpot Tag";
type = 14;
}
arg1
{
title = "Target Sector Tag";
type = 13;
}
}
71
{
title = "Teleport (silent)";
id = "Teleport_NoFog";
arg0
{
title = "Target MapSpot Tag";
type = 14;
}
arg1
{
title = "Keep Orientation";
type = 11;
enum = "noyes";
}
arg2
{
title = "Target Sector Tag";
type = 13;
}
}
74
{
title = "Teleport to Map";
id = "Teleport_NewMap";
arg0
{
title = "Map Number";
}
arg1
{
title = "Position";
}
}
}
thing
{
title = "Thing";
72
{
title = "Thrust Thing";
id = "ThrustThing";
arg0
{
title = "Thrust Angle";
type = 22;
}
arg1
{
title = "Thrust Force (mu. per tic)";
}
}
73
{
title = "Damage Thing";
id = "DamageThing";
arg0
{
title = "Damage Amount";
}
}
130
{
title = "Activate Thing";
id = "Thing_Activate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
131
{
title = "Deactivate Thing";
id = "Thing_Deactivate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
132
{
title = "Remove Thing";
id = "Thing_Remove";
arg0
{
title = "Thing Tag";
type = 14;
}
}
133
{
title = "Destroy Thing";
id = "Thing_Destroy";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Extreme Death";
type = 11;
enum = "noyes";
}
arg2
{
title = "Sector Tag";
type = 13;
}
}
134
{
title = "Spawn Projectile";
id = "Thing_Projectile";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Projectile Type";
type = 11;
enum = "spawn_projectile";
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Horizontal Speed";
}
arg4
{
title = "Vertical Speed";
}
}
135
{
title = "Spawn Thing";
id = "Thing_Spawn";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Thing Type";
type = 11;
enum = "spawnthing";
}
arg2
{
title = "Thing Angle";
type = 22;
}
}
136
{
title = "Spawn Projectile (gravity)";
id = "Thing_ProjectileGravity";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Projectile Type";
type = 11;
enum = "spawn_projectile";
}
arg2
{
title = "Movement Angle";
type = 22;
}
arg3
{
title = "Horizontal Speed";
}
arg4
{
title = "Vertical Speed";
}
}
137
{
title = "Spawn Thing (silent)";
id = "Thing_SpawnNoFog";
arg0
{
title = "Target MapSpot Tag";
type = 14;
}
arg1
{
title = "Thing Type";
type = 11;
enum = "spawnthing";
}
arg2
{
title = "Thing Angle";
type = 22;
}
}
}
end
{
title = "End";
75
{
title = "End Game";
id = "Teleport_EndGame";
}
}
script
{
title = "Script";
80
{
title = "Script Execute";
id = "ACS_Execute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
81
{
title = "Script Suspend";
id = "ACS_Suspend";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
82
{
title = "Script Terminate";
id = "ACS_Terminate";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
83
{
title = "Script Locked Execute";
id = "ACS_LockedExecute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Key Number";
type = 11;
enum = "keys";
}
}
}
scroll
{
title = "Scroll";
100
{
title = "Scroll Texture Left";
id = "Scroll_Texture_Left";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
101
{
title = "Scroll Texture Right";
id = "Scroll_Texture_Right";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
102
{
title = "Scroll Texture Up";
id = "Scroll_Texture_Up";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
103
{
title = "Scroll Texture Down";
id = "Scroll_Texture_Down";
requiresactivation = false;
arg0
{
title = "Scroll Speed";
type = 11;
enum = "scroll_speeds";
default = 64;
}
}
}
light
{
title = "Light";
110
{
title = "Light Raise by Value";
id = "Light_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Raise by";
}
}
111
{
title = "Light Lower by Value";
id = "Light_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower by";
}
}
112
{
title = "Light Change to Value";
id = "Light_ChangeToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Target Brightness";
}
}
113
{
title = "Light Fade";
id = "Light_Fade";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Target Brightness";
default = 128;
}
arg2
{
title = "Fade Duration (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
114
{
title = "Light Glow";
id = "Light_Glow";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
default = 255;
}
arg2
{
title = "Darkest Level";
default = 128;
}
arg3
{
title = "Fade Duration (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
}
115
{
title = "Light Flicker";
id = "Light_Flicker";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
default = 255;
}
arg2
{
title = "Darkest Level";
default = 128;
}
}
116
{
title = "Light Strobe";
id = "Light_Strobe";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
default = 255;
}
arg2
{
title = "Darkest Level";
default = 128;
}
arg3
{
title = "Brightest Duration";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Darkest Duration";
type = 11;
enum = "delay_tics";
default = 35;
}
}
}
earthquake
{
title = "Earthquake";
120
{
title = "Earthquake";
id = "Radius_Quake";
arg0
{
title = "Intensity (1-9)";
default = 2;
}
arg1
{
title = "Duration (tics)";
type = 11;
enum = "delay_tics";
default = 150;
}
arg2
{
title = "Damage Radius * 64";
default = 4;
}
arg3
{
title = "Tremor Radius * 64";
default = 4;
}
arg4
{
title = "Focus Thing Tag";
type = 14;
}
}
}
use
{
title = "Use";
129
{
title = "Use Puzzle Item";
id = "UsePuzzleItem";
arg0
{
title = "Item Number";
type = 11;
enum = "puzzle_items";
}
arg1
{
title = "Script Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
}
sector
{
title = "Sector";
140
{
title = "Sector Change Sound";
id = "Sector_ChangeSound";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Sound Number";
}
}
}