UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED a130311f8d Visual mode, UDMF: fixed another bug in Auto align functions.
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
UDMF: different Sector Edit Form is now used in UDMF map format.
Some fixes in Linedef edit form.
Added missing icons.
2013-06-25 12:35:13 +00:00
..
ClassicModes "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
ErrorChecks Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time. 2013-06-04 14:43:26 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
Interface Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Resources Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
VisualModes Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
BuilderModes.csproj Map Analysis mode can now check the map for unconnected vertices. 2013-05-30 15:50:46 +00:00