UltimateZoneBuilder/Source/IO/DoomPictureReader.cs
2007-10-07 22:21:47 +00:00

159 lines
3.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal unsafe class DoomPictureReader
{
#region ================== Constants
#endregion
#region ================== Variables
// Palette to use
private Playpal palette;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public DoomPictureReader(Playpal palette)
{
// Initialize
this.palette = palette;
}
#endregion
#region ================== Methods
// This creates a Bitmap from the given data
public Bitmap ReadAsBitmap(Stream stream)
{
// TODO: Read as pixel data and copy pixels
return null;
}
// This draws the picture to the given pixel color data
public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y)
{
// TODO: Read as pixel data and copy pixels
}
// This creates pixel color data from the given data
public PixelColor* ReadAsPixelData(Stream stream, out int width, out int height, out int offsetx, out int offsety)
{
BinaryReader reader = new BinaryReader(stream);
PixelColor* pixeldata = null;
uint datalength = 0;
int y, count, p;
// Initialize
width = 0;
height = 0;
offsetx = 0;
offsety = 0;
// Need at least 4 bytes
if((stream.Length - stream.Position) < 4) return null;
try
{
// Read size and offset
width = reader.ReadInt16();
height = reader.ReadInt16();
offsetx = reader.ReadInt16();
offsety = reader.ReadInt16();
// Skip the column addresses
stream.Seek(4 * width, SeekOrigin.Current);
// Allocate memory
datalength = (uint)(sizeof(PixelColor) * width * height);
pixeldata = (PixelColor*)General.VirtualAlloc(IntPtr.Zero, new UIntPtr(datalength), General.MEM_COMMIT, General.PAGE_READWRITE);
General.ZeroMemory(new IntPtr(pixeldata), (int)datalength);
// Go for all columns
for(int x = 0; x < width; x++)
{
// Read first post start
y = reader.ReadByte();
// Continue while not end of column reached
while(y < 255)
{
// Read number of pixels in post
count = reader.ReadByte();
// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
// Draw post
for(int yo = 0; yo < count; yo++)
{
// Read pixel color index
p = reader.ReadByte();
// Draw pixel
pixeldata[(y + yo) * width + x] = palette[p];
}
// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
// Read next post start
y = reader.ReadByte();
}
}
// Return pointer
return pixeldata;
}
catch(Exception)
{
// Free memory if allocated
if(datalength > 0) General.VirtualFree((void*)pixeldata, new UIntPtr(datalength), General.MEM_RELEASE);
// Return nothing
return null;
}
}
#endregion
}
}