mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
171 lines
3.6 KiB
C#
Executable file
171 lines
3.6 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Windows.Forms;
|
|
using SlimDX;
|
|
using SlimDX.DirectInput;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Actions
|
|
{
|
|
internal class MouseInput : IDisposable
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Mouse input
|
|
private DirectInput dinput;
|
|
private Mouse mouse;
|
|
|
|
// Disposing
|
|
private bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public MouseInput(Control source)
|
|
{
|
|
// Initialize
|
|
dinput = new DirectInput();
|
|
|
|
// Start mouse input
|
|
mouse = new Mouse(dinput);
|
|
if(mouse == null) throw new Exception("No mouse device found.");
|
|
|
|
// Set mouse input settings
|
|
mouse.Properties.AxisMode = DeviceAxisMode.Relative;
|
|
|
|
// Set cooperative level
|
|
mouse.SetCooperativeLevel(source,
|
|
CooperativeLevel.Nonexclusive | CooperativeLevel.Foreground);
|
|
|
|
// Aquire device
|
|
try { mouse.Acquire(); }
|
|
#if DEBUG
|
|
catch(Exception e)
|
|
{
|
|
Console.WriteLine("MouseInput initialization failed: " + e.Message);
|
|
}
|
|
#else
|
|
catch(Exception) { }
|
|
#endif
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Dispose
|
|
mouse.Unacquire();
|
|
mouse.Dispose();
|
|
dinput.Dispose();
|
|
|
|
// Clean up
|
|
mouse = null;
|
|
dinput = null;
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
#endregion
|
|
|
|
#region ================== Processing
|
|
|
|
// This processes the input
|
|
public Vector2D Process()
|
|
{
|
|
// Poll the device
|
|
try
|
|
{
|
|
Result result = mouse.Poll();
|
|
if(result.IsSuccess)
|
|
{
|
|
// Get the changes since previous poll
|
|
MouseState ms = mouse.GetCurrentState();
|
|
|
|
// Calculate changes depending on sensitivity
|
|
float changex = ms.X * General.Settings.VisualMouseSensX * General.Settings.MouseSpeed * 0.01f;
|
|
float changey = ms.Y * General.Settings.VisualMouseSensY * General.Settings.MouseSpeed * 0.01f;
|
|
|
|
// Return changes
|
|
return new Vector2D(changex, changey);
|
|
}
|
|
|
|
// Reaquire device
|
|
try { mouse.Acquire(); }
|
|
#if DEBUG
|
|
catch(Exception e)
|
|
{
|
|
Console.WriteLine("MouseInput process failed: " + e.Message);
|
|
}
|
|
#else
|
|
catch(Exception) { }
|
|
#endif
|
|
return new Vector2D();
|
|
}
|
|
#if DEBUG
|
|
catch(DirectInputException die)
|
|
{
|
|
Console.WriteLine("MouseInput process failed: " + die.Message);
|
|
|
|
// Reaquire device
|
|
try
|
|
{
|
|
mouse.Acquire();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
Console.WriteLine("MouseInput process failed: " + e.Message);
|
|
}
|
|
return new Vector2D();
|
|
}
|
|
#else
|
|
catch(DirectInputException)
|
|
{
|
|
// Reaquire device
|
|
try { mouse.Acquire(); }
|
|
catch(Exception) { }
|
|
return new Vector2D();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|