UltimateZoneBuilder/Source/Core/Rendering
MaxED 46818663f3 Last used configuration is now selected when creating a new map.
Fixed a possible bug in Visual vertex handles rendering code.
2013-03-21 11:23:29 +00:00
..
ColorCollection.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ColorSetting.cs
D3DDevice.cs Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
D3DShader.cs
Display2DShader.cs
FlatQuad.cs
FlatVertex.cs
ID3DResource.cs
IRenderer2D.cs Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
IRenderer3D.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
PixelColor.cs GZDoom Builder 1.07b: 2012-06-03 15:13:22 +00:00
PixelColorBlock.cs
Plotter.cs
Presentation.cs
Renderer.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
Renderer2D.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
Renderer3D.cs Last used configuration is now selected when creating a new map. 2013-03-21 11:23:29 +00:00
RenderLayers.cs
RenderPasses.cs
ShaderManager.cs
SurfaceBufferSet.cs
SurfaceEntry.cs
SurfaceEntryCollection.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SurfaceManager.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
SurfaceUpdate.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
TextAlignment.cs
TextFont.cs
TextLabel.cs Line angle is now displayed when a line is drawn in Draw Geometry mode. 2012-11-11 21:52:08 +00:00
Things2DShader.cs 2012-04-17 19:13:47 +00:00
ViewMode.cs
World3DShader.cs GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
WorldVertex.cs 2012-04-17 19:13:47 +00:00