UltimateZoneBuilder/Source/Plugins/BuilderModes/General/CopyStructures.cs

1102 lines
36 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
//mxd
[AttributeUsage(AttributeTargets.Field)]
public class FieldDescription : Attribute
{
private bool doom = true;
private bool hexen = true;
private bool udmf = true;
private string description = "Unnamed field";
private string fieldname1;
private string fieldname2;
public bool DOOM { get { return doom; } set { doom = value; } }
public bool HEXEN { get { return hexen; } set { hexen = value; } }
public bool UDMF { get { return udmf; } set { udmf = value; } }
public string Description { get { return description; } set { description = value; } }
public string Field1 { get { return fieldname1; } set { fieldname1 = value; } }
public string Field2 { get { return fieldname2; } set { fieldname2 = value; } }
public bool SupportsCurrentMapFormat
{
get
{
if(General.Map == null) return false;
if(!string.IsNullOrEmpty(fieldname1) || !string.IsNullOrEmpty(fieldname2)) return General.Map.UDMF;
return (General.Map.DOOM && doom || General.Map.HEXEN && hexen || General.Map.UDMF && udmf);
}
}
}
public abstract class MapElementPropertiesCopySettings
{
protected MapElementPropertiesCopySettings()
{
// Set all properties supported by currect map format to true
FieldInfo[] props = this.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
foreach(FieldInfo prop in props)
{
foreach(Attribute attr in Attribute.GetCustomAttributes(prop))
{
if(attr.GetType() != typeof(FieldDescription)) continue;
FieldDescription fd = (FieldDescription)attr;
prop.SetValue(this, fd.SupportsCurrentMapFormat);
}
}
}
}
//mxd
public abstract class MapElementProperties
{
private readonly UniFields fields; // Only custom (e.g. not UI-managed) fields here
private readonly UniFields uifields; // Only UI-managed fields here
private readonly MapElementType elementtype;
protected MapElementProperties(UniFields other, MapElementType type)
{
// Should we bother?
if(!General.Map.UDMF) return;
// Copy source fields except the ones controlled by the UI
fields = new UniFields();
uifields = new UniFields();
elementtype = type;
foreach(KeyValuePair<string, UniValue> group in other)
{
if(General.Map.FormatInterface.UIFields[elementtype].ContainsKey(group.Key))
uifields.Add(group.Key, new UniValue(group.Value));
else
fields.Add(group.Key, new UniValue(group.Value));
}
}
protected void ApplyUIFields<T>(ICollection<T> collection, MapElementPropertiesCopySettings settings) where T : MapElement
{
FieldInfo[] props = settings.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
foreach(FieldInfo prop in props)
{
// Property set?
if(!(bool)prop.GetValue(settings)) continue;
foreach(Attribute attr in Attribute.GetCustomAttributes(prop))
{
if(attr.GetType() != typeof(FieldDescription)) continue;
FieldDescription fd = (FieldDescription)attr;
if(fd.SupportsCurrentMapFormat && !string.IsNullOrEmpty(fd.Field1))
{
if(!string.IsNullOrEmpty(fd.Field2))
foreach(T me in collection) Apply(me.Fields, fd.Field1, fd.Field2);
else
foreach(T me in collection) Apply(me.Fields, fd.Field1);
}
}
}
}
protected void Apply(UniFields other, string key)
{
if(uifields.ContainsKey(key)) other[key] = new UniValue(uifields[key]);
else if(other.ContainsKey(key)) other.Remove(key);
}
protected void Apply(UniFields other, string key1, string key2)
{
Apply(other, key1);
Apply(other, key2);
}
protected void ApplyCustomFields(UniFields other)
{
// Remove custom fields
string[] keys = new string[other.Keys.Count];
other.Keys.CopyTo(keys, 0);
foreach(string key in keys)
{
if(!General.Map.FormatInterface.UIFields[elementtype].ContainsKey(key)) other.Remove(key);
}
// Replace with stored custom fields
foreach(KeyValuePair<string, UniValue> group in fields)
{
other.Add(group.Key, new UniValue(group.Value));
}
}
}
#region ================== Vertex
//mxd
public class VertexPropertiesCopySettings : MapElementPropertiesCopySettings
{
[FieldDescription(Description = "Vertex floor height", Field1 = "zfloor")]
public bool ZFloor = true;
[FieldDescription(Description = "Vertex ceiling height", Field1 = "zceiling")]
public bool ZCeiling = true;
[FieldDescription(Description = "Custom fields", DOOM = false, HEXEN = false)]
public bool Fields = true;
}
// Vertex
public class VertexProperties : MapElementProperties
{
private static VertexPropertiesCopySettings defaultsettings = new VertexPropertiesCopySettings();
public static VertexPropertiesCopySettings CopySettings = new VertexPropertiesCopySettings();
private readonly double zceiling; //mxd
private readonly double zfloor; //mxd
public VertexProperties(Vertex v) : base(v.Fields, MapElementType.VERTEX)
{
zceiling = v.ZCeiling; //mxd
zfloor = v.ZFloor; //mxd
}
//mxd. Applies coped properties
public void Apply(ICollection<Vertex> verts, bool usecopysettings)
{
Apply(verts, (usecopysettings ? CopySettings : defaultsettings));
}
//mxd. Applies coped properties using selected settings
public void Apply(ICollection<Vertex> verts, VertexPropertiesCopySettings settings)
{
foreach(Vertex v in verts)
{
if(settings.ZCeiling) v.ZCeiling = zceiling;
if(settings.ZFloor) v.ZFloor = zfloor;
if(settings.Fields)
{
v.Fields.BeforeFieldsChange();
ApplyCustomFields(v.Fields);
}
}
}
}
#endregion
#region ================== Sector
//mxd
public class SectorPropertiesCopySettings : MapElementPropertiesCopySettings
{
[FieldDescription(Description = "Floor height")]
public bool FloorHeight = true;
[FieldDescription(Description = "Ceiling height")]
public bool CeilingHeight = true;
[FieldDescription(Description = "Floor texture")]
public bool FloorTexture = true;
[FieldDescription(Description = "Ceiling texture")]
public bool CeilingTexture = true;
[FieldDescription(Description = "Floor texture offsets", Field1 = "xpanningfloor", Field2 = "ypanningfloor")]
public bool FloorTextureOffset = true;
[FieldDescription(Description = "Ceiling texture offsets", Field1 = "xpanningceiling", Field2 = "ypanningceiling")]
public bool CeilingTextureOffset = true;
[FieldDescription(Description = "Floor texture scale", Field1 = "xscalefloor", Field2 = "yscalefloor")]
public bool FloorTextureScale = true;
[FieldDescription(Description = "Ceiling texture scale", Field1 = "xscaleceiling", Field2 = "yscaleceiling")]
public bool CeilingTextureScale = true;
[FieldDescription(Description = "Floor texture rotation", Field1 = "rotationfloor")]
public bool FloorTextureRotation = true;
[FieldDescription(Description = "Ceiling texture rotation", Field1 = "rotationceiling")]
public bool CeilingTextureRotation = true;
[FieldDescription(Description = "Floor alpha", Field1 = "alphafloor")]
public bool FloorAlpha = true;
[FieldDescription(Description = "Ceiling alpha", Field1 = "alphaceiling")]
public bool CeilingAlpha = true;
[FieldDescription(Description = "Floor portal alpha", Field1 = "portal_floor_alpha")]
public bool FloorPortalAlpha = true;
[FieldDescription(Description = "Ceiling portal alpha", Field1 = "portal_ceil_alpha")]
public bool CeilingPortalAlpha = true;
[FieldDescription(Description = "Sector brightness")]
public bool Brightness = true;
[FieldDescription(Description = "Floor brightness", Field1 = "lightfloor", Field2 = "lightfloorabsolute")]
public bool FloorBrightness = true;
[FieldDescription(Description = "Ceiling brightness", Field1 = "lightceiling", Field2 = "lightceilingabsolute")]
public bool CeilingBrightness = true;
[FieldDescription(Description = "Floor render style", Field1 = "renderstylefloor")]
public bool FloorRenderStyle = true;
[FieldDescription(Description = "Ceiling render style", Field1 = "renderstyleceiling")]
public bool CeilingRenderStyle = true;
[FieldDescription(Description = "Floor portal render style", Field1 = "portal_floor_overlaytype")]
public bool FloorPortalRenderStyle = true;
[FieldDescription(Description = "Ceiling portal render style", Field1 = "portal_ceil_overlaytype")]
public bool CeilingPortalRenderStyle = true;
[FieldDescription(Description = "Floor slope", DOOM = false, HEXEN = false)]
public bool FloorSlope = true;
[FieldDescription(Description = "Ceiling slope", DOOM = false, HEXEN = false)]
public bool CeilingSlope = true;
[FieldDescription(Description = "Floor terrain", Field1 = "floorterrain")]
public bool FloorTerrain = true;
[FieldDescription(Description = "Ceiling terrain", Field1 = "ceilingterrain")]
public bool CeilingTerrain = true;
[FieldDescription(Description = "Tags")]
public bool Tag = true;
[FieldDescription(Description = "Effect")]
public bool Special = true;
[FieldDescription(Description = "Flags", DOOM = false, HEXEN = false)]
public bool Flags = true;
[FieldDescription(Description = "Light color", Field1 = "lightcolor")]
public bool LightColor = true;
[FieldDescription(Description = "Fade color", Field1 = "fadecolor")]
public bool FadeColor = true;
[FieldDescription(Description = "Floor color", Field1 = "color_floor")]
public bool FloorColor = true;
[FieldDescription(Description = "Ceiling color", Field1 = "color_ceiling")]
public bool CeilingColor = true;
[FieldDescription(Description = "Top wall color", Field1 = "color_walltop")]
public bool TopWallColor = true;
[FieldDescription(Description = "Bottom wall color", Field1 = "color_wallbottom")]
public bool BottomWallColor = true;
[FieldDescription(Description = "Sprites color", Field1 = "color_sprites")]
public bool SpritesColor = true;
[FieldDescription(Description = "Floor glow", Field1 = "floorglowcolor", Field2 = "floorglowheight")]
public bool FloorGlow = true;
[FieldDescription(Description = "Ceiling glow", Field1 = "ceilingglowcolor", Field2 = "ceilingglowheight")]
public bool CeilingGlow = true;
[FieldDescription(Description = "Desaturation", Field1 = "desaturation")]
public bool Desaturation = true;
[FieldDescription(Description = "Damage type", Field1 = "damagetype")]
public bool DamageType = true;
[FieldDescription(Description = "Damage amount", Field1 = "damageamount")]
public bool DamageAmount = true;
[FieldDescription(Description = "Damage interval", Field1 = "damageinterval")]
public bool DamageInterval = true;
[FieldDescription(Description = "Damage leakiness", Field1 = "leakiness")]
public bool DamageLeakiness = true;
[FieldDescription(Description = "Sound sequence", Field1 = "soundsequence")]
public bool SoundSequence = true;
[FieldDescription(Description = "Gravity", Field1 = "gravity")]
public bool Gravity = true;
[FieldDescription(Description = "Custom fields", DOOM = false, HEXEN = false)]
public bool Fields = true;
[FieldDescription(Description = "Comment", Field1 = "comment")]
public bool Comment = true;
}
// Sector
public class SectorProperties : MapElementProperties
{
//mxd
private static SectorPropertiesCopySettings defaultsettings = new SectorPropertiesCopySettings();
public static SectorPropertiesCopySettings CopySettings = new SectorPropertiesCopySettings();
private readonly int floorheight;
private readonly int ceilheight;
private readonly string floortexture;
private readonly string ceilingtexture;
private readonly int effect;
private readonly int brightness;
private readonly double ceilslopeoffset;
private readonly double floorslopeoffset;
private readonly Vector3D ceilslope;
private readonly Vector3D floorslope;
private readonly List<int> tags;
private readonly Dictionary<string, bool> flags; //mxd
public SectorProperties(Sector s) : base(s.Fields, MapElementType.SECTOR)
{
floorheight = s.FloorHeight;
ceilheight = s.CeilHeight;
floortexture = s.FloorTexture;
ceilingtexture = s.CeilTexture;
brightness = s.Brightness;
effect = s.Effect;
ceilslopeoffset = s.CeilSlopeOffset;
floorslopeoffset = s.FloorSlopeOffset;
ceilslope = s.CeilSlope;
floorslope = s.FloorSlope;
tags = new List<int>(s.Tags); //mxd
flags = s.GetFlags(); //mxd
}
//mxd. Applies coped properties
public void Apply(ICollection<Sector> sectors, bool usecopysettings)
{
Apply(sectors, (usecopysettings ? CopySettings : defaultsettings));
}
//mxd. Applies coped properties using selected settings
public void Apply(ICollection<Sector> sectors, SectorPropertiesCopySettings settings)
{
foreach(Sector s in sectors)
{
if(settings.FloorHeight) s.FloorHeight = floorheight;
if(settings.CeilingHeight) s.CeilHeight = ceilheight;
if(settings.FloorTexture) s.SetFloorTexture(floortexture);
if(settings.CeilingTexture) s.SetCeilTexture(ceilingtexture);
if(settings.Brightness) s.Brightness = brightness;
if(settings.Tag) s.Tags = new List<int>(tags); //mxd
if(settings.Special) s.Effect = effect;
if(settings.CeilingSlope)
{
s.CeilSlopeOffset = ceilslopeoffset;
s.CeilSlope = ceilslope;
}
if(settings.FloorSlope)
{
s.FloorSlopeOffset = floorslopeoffset;
s.FloorSlope = floorslope;
}
if(settings.Flags)
{
s.ClearFlags(); //mxd
foreach(KeyValuePair<string, bool> f in flags) //mxd
s.SetFlag(f.Key, f.Value);
}
}
// Should we bother?
if(!General.Map.UDMF) return;
// Apply custom fields
foreach(Sector s in sectors)
{
s.Fields.BeforeFieldsChange();
if(settings.Fields) ApplyCustomFields(s.Fields);
}
// Apply UI fields
ApplyUIFields(sectors, settings);
}
}
#endregion
#region ================== Sidedef
//mxd
public class SidedefPropertiesCopySettings : MapElementPropertiesCopySettings
{
[FieldDescription(Description = "Upper texture")]
public bool UpperTexture = true;
[FieldDescription(Description = "Middle texture")]
public bool MiddleTexture = true;
[FieldDescription(Description = "Lower texture")]
public bool LowerTexture = true;
[FieldDescription(Description = "Texture offset X")]
public bool OffsetX = true;
[FieldDescription(Description = "Texture offset Y")]
public bool OffsetY = true;
[FieldDescription(Description = "Upper texture offsets", Field1 = "offsetx_top", Field2 = "offsety_top")]
public bool UpperTextureOffset = true;
[FieldDescription(Description = "Middle texture offsets", Field1 = "offsetx_mid", Field2 = "offsety_mid")]
public bool MiddleTextureOffset = true;
[FieldDescription(Description = "Lower texture offsets", Field1 = "offsetx_bottom", Field2 = "offsety_bottom")]
public bool LowerTextureOffset = true;
[FieldDescription(Description = "Upper texture scale", Field1 = "scalex_top", Field2 = "scaley_top")]
public bool UpperTextureScale = true;
[FieldDescription(Description = "Middle texture scale", Field1 = "scalex_mid", Field2 = "scaley_mid")]
public bool MiddleTextureScale = true;
[FieldDescription(Description = "Lower texture scale", Field1 = "scalex_bottom", Field2 = "scaley_bottom")]
public bool LowerTextureScale = true;
[FieldDescription(Description = "Brightness", Field1 = "light", Field2 = "lightabsolute")]
public bool Brightness = true;
[FieldDescription(Description = "Flags", DOOM = false, HEXEN = false)]
public bool Flags = true;
[FieldDescription(Description = "Custom fields", DOOM = false, HEXEN = false)]
public bool Fields = true;
}
// Sidedef
public class SidedefProperties : MapElementProperties
{
//mxd
internal static SidedefPropertiesCopySettings DefaultSettings = new SidedefPropertiesCopySettings();
public static SidedefPropertiesCopySettings CopySettings = new SidedefPropertiesCopySettings();
private readonly string hightexture;
private readonly string middletexture;
private readonly string lowtexture;
private readonly int offsetx;
private readonly int offsety;
private readonly Dictionary<string, bool> flags; //mxd
public SidedefProperties(Sidedef s) : base(s.Fields, MapElementType.SIDEDEF)
{
hightexture = s.HighTexture;
middletexture = s.MiddleTexture;
lowtexture = s.LowTexture;
offsetx = s.OffsetX;
offsety = s.OffsetY;
flags = s.GetFlags(); //mxd
}
//mxd. Applies coped properties with all settings enabled
public void Apply(ICollection<Sidedef> sides, bool usecopysettings)
{
Apply(sides, (usecopysettings ? CopySettings : DefaultSettings));
}
//mxd. Applies selected settings
public void Apply(ICollection<Sidedef> sides, SidedefPropertiesCopySettings settings)
{
foreach(Sidedef s in sides)
{
if(settings.UpperTexture) s.SetTextureHigh(hightexture);
if(settings.MiddleTexture) s.SetTextureMid(middletexture);
if(settings.LowerTexture) s.SetTextureLow(lowtexture);
if(settings.OffsetX) s.OffsetX = offsetx;
if(settings.OffsetY) s.OffsetY = offsety;
if(settings.Flags)
{
s.ClearFlags(); //mxd
foreach(KeyValuePair<string, bool> f in flags) //mxd
s.SetFlag(f.Key, f.Value);
}
}
// Should we bother?
if(!General.Map.UDMF) return;
// Apply fields
foreach(Sidedef s in sides)
{
s.Fields.BeforeFieldsChange();
if(settings.Fields) ApplyCustomFields(s.Fields);
}
// Apply UI fields
ApplyUIFields(sides, settings);
}
}
#endregion
#region ================== Linedef
//mxd
public class LinedefPropertiesCopySettings : MapElementPropertiesCopySettings
{
[FieldDescription(Description = "Action")]
public bool Action = true;
[FieldDescription(Description = "Action arguments", DOOM = false)]
public bool Arguments = true;
[FieldDescription(Description = "Activation", DOOM = false, UDMF = false)]
public bool Activation = true;
[FieldDescription(Description = "Tags", HEXEN = false)]
public bool Tag = true;
[FieldDescription(Description = "Flags")]
public bool Flags = true;
[FieldDescription(Description = "Alpha", Field1 = "alpha")]
public bool Alpha = true;
[FieldDescription(Description = "Render style", Field1 = "renderstyle")]
public bool RenderStyle = true;
[FieldDescription(Description = "Lock number", Field1 = "locknumber")]
public bool LockNumber = true;
[FieldDescription(Description = "Custom fields", DOOM = false, HEXEN = false)]
public bool Fields = true;
[FieldDescription(Description = "Comment", Field1 = "comment")]
public bool Comment = true;
}
// Linedef
public class LinedefProperties : MapElementProperties
{
//mxd
private static LinedefPropertiesCopySettings defaultsettings = new LinedefPropertiesCopySettings();
public static LinedefPropertiesCopySettings CopySettings = new LinedefPropertiesCopySettings();
private readonly SidedefProperties front;
private readonly SidedefProperties back;
private readonly Dictionary<string, bool> flags;
private readonly int action;
private readonly int activate;
private readonly List<int> tags;
private readonly int[] args;
public LinedefProperties(Linedef l) : base(l.Fields, MapElementType.LINEDEF)
{
front = (l.Front != null ? new SidedefProperties(l.Front) : null);
back = (l.Back != null ? new SidedefProperties(l.Back) : null);
flags = l.GetFlags();
action = l.Action;
activate = l.Activate;
tags = new List<int>(l.Tags); //mxd
args = (int[])(l.Args.Clone());
}
//mxd. Applies coped properties with all settings enabled
public void Apply(ICollection<Linedef> lines, bool usecopysettings) { Apply(lines, usecopysettings, true); }
public void Apply(ICollection<Linedef> lines, bool usecopysettings, bool applytosidedefs)
{
if(usecopysettings)
Apply(lines, CopySettings, (applytosidedefs ? SidedefProperties.CopySettings : null));
else
Apply(lines, defaultsettings, (applytosidedefs ? SidedefProperties.DefaultSettings : null));
}
//mxd. Applies selected linededf and sidedef settings
public void Apply(ICollection<Linedef> lines, LinedefPropertiesCopySettings settings, SidedefPropertiesCopySettings sidesettings)
{
List<Sidedef> frontsides = new List<Sidedef>(lines.Count);
List<Sidedef> backsides = new List<Sidedef>(lines.Count);
foreach(Linedef l in lines)
{
if(settings.Flags)
{
l.ClearFlags();
foreach(KeyValuePair<string, bool> f in flags)
l.SetFlag(f.Key, f.Value);
}
if(settings.Activation) l.Activate = activate;
if(settings.Tag) l.Tags = new List<int>(tags); //mxd
if(settings.Action) l.Action = action;
if(settings.Arguments)
{
for(int i = 0; i < l.Args.Length; i++)
l.Args[i] = args[i];
}
if(l.Front != null) frontsides.Add(l.Front);
if(l.Back != null) backsides.Add(l.Back);
}
// Should we bother?
if(General.Map.UDMF)
{
// Apply fields
foreach(Linedef l in lines)
{
l.Fields.BeforeFieldsChange();
// Apply string arguments
if(settings.Arguments)
{
Apply(l.Fields, "arg0str");
//TODO: re-enable when UI part is ready
//Apply(l.Fields, "arg1str");
//Apply(l.Fields, "arg2str");
//Apply(l.Fields, "arg3str");
//Apply(l.Fields, "arg4str");
}
// Apply custom fields
if(settings.Fields) ApplyCustomFields(l.Fields);
}
// Apply UI fields
ApplyUIFields(lines, settings);
}
// Apply sidedef settings
if(sidesettings != null)
{
if(front != null) front.Apply(frontsides, sidesettings);
if(back != null) back.Apply(backsides, sidesettings);
}
}
}
#endregion
#region ================== Thing
//mxd
public class ThingPropertiesCopySettings : MapElementPropertiesCopySettings
{
[FieldDescription(Description = "Type")]
public bool Type = true;
[FieldDescription(Description = "Angle")]
public bool Angle = true;
[FieldDescription(Description = "Z-height", DOOM = false)]
public bool ZHeight = true;
[FieldDescription(Description = "Pitch", DOOM = false, HEXEN = false)]
public bool Pitch = true;
[FieldDescription(Description = "Roll", DOOM = false, HEXEN = false)]
public bool Roll = true;
[FieldDescription(Description = "Scale", DOOM = false, HEXEN = false)]
public bool Scale = true;
[FieldDescription(Description = "Action", DOOM = false)]
public bool Action = true;
[FieldDescription(Description = "Action arguments", DOOM = false)]
public bool Arguments = true;
[FieldDescription(Description = "Tag", DOOM = false)]
public bool Tag = true;
[FieldDescription(Description = "Flags")]
public bool Flags = true;
[FieldDescription(Description = "Conversation ID", Field1 = "conversation")]
public bool Conversation = true;
[FieldDescription(Description = "Gravity", Field1 = "gravity")]
public bool Gravity = true;
[FieldDescription(Description = "Health multiplier", Field1 = "health")]
public bool Health = true;
[FieldDescription(Description = "Score", Field1 = "score")]
public bool Score = true;
[FieldDescription(Description = "Float bob phase", Field1 = "floatbobphase")]
public bool FloatBobPhase = true;
[FieldDescription(Description = "Alpha", Field1 = "alpha")]
public bool Alpha = true;
[FieldDescription(Description = "Fill color", Field1 = "fillcolor")]
public bool FillColor = true;
[FieldDescription(Description = "Render style", Field1 = "renderstyle")]
public bool RenderStyle = true;
[FieldDescription(Description = "Custom fields", DOOM = false, HEXEN = false)]
public bool Fields = true;
[FieldDescription(Description = "Comment", Field1 = "comment")]
public bool Comment = true;
}
// Thing
public class ThingProperties : MapElementProperties
{
//mxd
private static readonly ThingPropertiesCopySettings defaultsettings = new ThingPropertiesCopySettings();
public static readonly ThingPropertiesCopySettings CopySettings = new ThingPropertiesCopySettings();
private readonly int type;
private readonly double angle;
private readonly double zheight; //mxd
private readonly int pitch; //mxd
private readonly int roll; //mxd
private readonly double scalex; //mxd
private readonly double scaley; //mxd
private readonly Dictionary<string, bool> flags;
private readonly int tag;
private readonly int action;
private readonly int[] args;
public ThingProperties(Thing t) : base(t.Fields, MapElementType.THING)
{
type = t.Type;
angle = t.Angle;
zheight = t.Position.z;
pitch = t.Pitch;
roll = t.Roll;
scalex = t.ScaleX;
scaley = t.ScaleY;
flags = t.GetFlags();
tag = t.Tag;
action = t.Action;
args = (int[])(t.Args.Clone());
}
//mxd. Applies coped properties with all settings enabled
public void Apply(ICollection<Thing> things, bool usecopysettings)
{
Apply(things, (usecopysettings ? CopySettings : defaultsettings));
}
//mxd. Applies selected settings
public void Apply(ICollection<Thing> things, ThingPropertiesCopySettings settings)
{
foreach(Thing t in things)
{
if(settings.Type) t.Type = type;
// Update the setting from the configuration after changing the type. This makes sure all the following
// actions work, since there can be problems when changing the type from or to thing that has a model defined
t.UpdateConfiguration();
if(settings.Angle) t.Rotate(angle);
if(settings.ZHeight) t.Move(t.Position.x, t.Position.y, zheight);
if(settings.Pitch) t.SetPitch(pitch);
if(settings.Roll) t.SetRoll(roll);
if(settings.Scale) t.SetScale(scalex, scaley);
if(settings.Flags)
{
t.ClearFlags();
foreach(KeyValuePair<string, bool> f in flags)
t.SetFlag(f.Key, f.Value);
}
if(settings.Tag) t.Tag = tag;
if(settings.Action) t.Action = action;
if(settings.Arguments)
{
for(int i = 0; i < t.Args.Length; i++)
t.Args[i] = args[i];
}
}
// Should we bother?
if(!General.Map.UDMF) return;
foreach(Thing t in things)
{
// Apply fields
t.Fields.BeforeFieldsChange();
// Apply string arguments
if(settings.Arguments)
{
Apply(t.Fields, "arg0str");
//TODO: re-enable when UI part is ready
//Apply(t.Fields, "arg1str");
//Apply(t.Fields, "arg2str");
//Apply(t.Fields, "arg3str");
//Apply(t.Fields, "arg4str");
}
// Apply custom fields
if(settings.Fields) ApplyCustomFields(t.Fields);
}
// Apply UI fields
ApplyUIFields(things, settings);
}
}
#endregion
#region ================== Properties Comparer
//mxd. A class, which checks whether source and target map element's properties match
public static class PropertiesComparer
{
#region Vertex
public static bool PropertiesMatch(VertexPropertiesCopySettings flags, Vertex source, Vertex target)
{
if(!General.Map.UDMF) return true;
// Built-in properties
if(flags.ZCeiling && source.ZCeiling != target.ZCeiling) return false;
if(flags.ZFloor && source.ZFloor != target.ZFloor) return false;
// Custom fields
return !flags.Fields || UniFields.CustomFieldsMatch(source.Fields, target.Fields);
}
#endregion
#region Sector
public static bool PropertiesMatch(SectorPropertiesCopySettings flags, Sector source, Sector target)
{
// Built-in properties
if(flags.FloorHeight && source.FloorHeight != target.FloorHeight) return false;
if(flags.CeilingHeight && source.CeilHeight != target.CeilHeight) return false;
if(flags.FloorTexture && source.FloorTexture != target.FloorTexture) return false;
if(flags.CeilingTexture && source.CeilTexture != target.CeilTexture) return false;
if(flags.Brightness && source.Brightness != target.Brightness) return false;
if(flags.Tag && !TagsMatch(source.Tags, target.Tags)) return false;
if(flags.Flags && !FlagsMatch(source.GetEnabledFlags(), target.GetEnabledFlags())) return false;
// Generalized effects require more tender loving care...
if(flags.Special && source.Effect != target.Effect)
{
if(!General.Map.Config.GeneralizedEffects || source.Effect == 0 || target.Effect == 0) return false;
// Get effect bits...
SectorEffectData sourcedata = General.Map.Config.GetSectorEffectData(source.Effect);
SectorEffectData targetdata = General.Map.Config.GetSectorEffectData(target.Effect);
// No bits match when at least one effect is not generalized, or when bits don't overlap
if(sourcedata.Effect != targetdata.Effect
|| sourcedata.GeneralizedBits.Count != targetdata.GeneralizedBits.Count
|| !sourcedata.GeneralizedBits.Overlaps(targetdata.GeneralizedBits)) return false;
}
if(!General.Map.UDMF) return true;
// UI fields
if(!UIFieldsMatch(flags, source, target)) return false;
// Custom fields
return !flags.Fields || UniFields.CustomFieldsMatch(source.Fields, target.Fields);
}
#endregion
#region Linedef
public static bool PropertiesMatch(LinedefPropertiesCopySettings linedefflags, SidedefPropertiesCopySettings sideflags, Linedef source, Linedef target)
{
// Built-in properties
if(linedefflags.Action && source.Action != target.Action) return false;
if(linedefflags.Activation && source.Activate != target.Activate) return false;
if(linedefflags.Tag && !TagsMatch(source.Tags, target.Tags)) return false;
if(linedefflags.Arguments)
{
// Classic args
for(int i = 0; i < source.Args.Length; i++)
if(source.Args[i] != target.Args[i]) return false;
// String args
if(General.Map.UDMF)
{
if(!UniFields.ValuesMatch("arg0str", source, target)) return false;
if(!UniFields.ValuesMatch("arg1str", source, target)) return false;
if(!UniFields.ValuesMatch("arg2str", source, target)) return false;
if(!UniFields.ValuesMatch("arg3str", source, target)) return false;
if(!UniFields.ValuesMatch("arg4str", source, target)) return false;
}
}
if(linedefflags.Flags && !FlagsMatch(source.GetEnabledFlags(), target.GetEnabledFlags())) return false;
if(General.Map.UDMF)
{
// UI fields
if(!UIFieldsMatch(linedefflags, source, target)) return false;
// Custom fields
if(linedefflags.Fields && !UniFields.CustomFieldsMatch(source.Fields, target.Fields)) return false;
}
// Sidedef properties
return (source.Front != null && target.Front != null && PropertiesMatch(sideflags, source.Front, target.Front)) ||
(source.Front != null && target.Back != null && PropertiesMatch(sideflags, source.Front, target.Back)) ||
(source.Back != null && target.Front != null && PropertiesMatch(sideflags, source.Back, target.Front)) ||
(source.Back != null && target.Back != null && PropertiesMatch(sideflags, source.Back, target.Back));
}
#endregion
#region Sidedef
public static bool PropertiesMatch(SidedefPropertiesCopySettings flags, Sidedef source, Sidedef target)
{
// Built-in properties
if(flags.OffsetX && source.OffsetX != target.OffsetX) return false;
if(flags.OffsetY && source.OffsetY != target.OffsetY) return false;
if(flags.UpperTexture && source.HighTexture != target.HighTexture) return false;
if(flags.MiddleTexture && source.MiddleTexture != target.MiddleTexture) return false;
if(flags.LowerTexture && source.LowTexture != target.LowTexture) return false;
if(!General.Map.UDMF) return true;
// UDMF-specific properties
if(flags.Flags && !FlagsMatch(source.GetEnabledFlags(), target.GetEnabledFlags())) return false;
// UI fields
if(!UIFieldsMatch(flags, source, target)) return false;
// Custom fields
return !flags.Fields || UniFields.CustomFieldsMatch(source.Fields, target.Fields);
}
#endregion
#region Thing
public static bool PropertiesMatch(ThingPropertiesCopySettings flags, Thing source, Thing target)
{
// Built-in properties
if(flags.Type && source.Type != target.Type) return false;
if(flags.Angle && source.AngleDoom != target.AngleDoom) return false;
if(flags.Action && source.Action != target.Action) return false;
if(flags.Arguments)
{
// Classic args
for(int i = 0; i < source.Args.Length; i++)
if(source.Args[i] != target.Args[i]) return false;
// String args
if(General.Map.UDMF)
{
if(!UniFields.ValuesMatch("arg0str", source, target)) return false;
if(!UniFields.ValuesMatch("arg1str", source, target)) return false;
if(!UniFields.ValuesMatch("arg2str", source, target)) return false;
if(!UniFields.ValuesMatch("arg3str", source, target)) return false;
if(!UniFields.ValuesMatch("arg4str", source, target)) return false;
}
}
if(flags.Tag && source.Tag != target.Tag) return false;
if(flags.Flags && !FlagsMatch(source.GetEnabledFlags(), target.GetEnabledFlags())) return false;
if(!General.Map.UDMF) return true;
// UDMF-specific properties
if(flags.Pitch && source.Pitch != target.Pitch) return false;
if(flags.Roll && source.Roll != target.Roll) return false;
if(flags.Scale && (source.ScaleX != target.ScaleX) || (source.ScaleY != target.ScaleY)) return false;
// UI fields
if(!UIFieldsMatch(flags, source, target)) return false;
// Custom fields
return !flags.Fields || UniFields.CustomFieldsMatch(source.Fields, target.Fields);
}
#endregion
#region Utility
private static bool FlagsMatch(HashSet<string> flags1, HashSet<string> flags2)
{
if(flags1.Count != flags2.Count) return false;
foreach(string flag in flags1)
{
if(!flags2.Contains(flag)) return false;
}
return true;
}
//mxd
private static bool TagsMatch(List<int> tags1, List<int> tags2)
{
if(!General.Map.UDMF) return tags1[0] == tags2[0];
if(tags1.Count != tags2.Count) return false;
Dictionary<int, int> count = new Dictionary<int, int>();
foreach(int s in tags1)
{
if(count.ContainsKey(s)) count[s]++;
else count.Add(s, 1);
}
foreach(int s in tags2)
{
if(count.ContainsKey(s)) count[s]--;
else return false;
}
return count.Values.All(c => c == 0);
}
private static bool UIFieldsMatch(MapElementPropertiesCopySettings settings, MapElement first, MapElement second)
{
FieldInfo[] props = settings.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
foreach(FieldInfo prop in props)
{
// Property set?
if(!(bool)prop.GetValue(settings)) continue;
foreach(Attribute attr in Attribute.GetCustomAttributes(prop))
{
if(attr.GetType() != typeof(FieldDescription)) continue;
FieldDescription fd = (FieldDescription)attr;
if(fd.SupportsCurrentMapFormat && !string.IsNullOrEmpty(fd.Field1))
{
if(!string.IsNullOrEmpty(fd.Field2))
{
if(!UniFields.ValuesMatch(fd.Field1, fd.Field2, first, second)) return false;
}
else
{
if(!UniFields.ValuesMatch(fd.Field1, first, second)) return false;
}
}
}
}
return true;
}
#endregion
}
#endregion
}