mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
0f7aa9f827
Added, DECORATE parser: damage types are now parsed. Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads. Added, all text parsers: added #region/#endregion support. Added TERRAIN parser. Added, Script Editor: added special handling for DECORATE special comments. Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes. Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor. Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser. Cosmetic: changed ' to " in the rest of Error and Warning messages. Internal: added text resource tracking. Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Basic Settings" page).
256 lines
8 KiB
C#
256 lines
8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public sealed class TexturesParser : ZDTextParser
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{
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#region ================== Delegates
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#endregion
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly Dictionary<string, TextureStructure> textures;
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private readonly Dictionary<string, TextureStructure> flats;
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private readonly Dictionary<string, TextureStructure> sprites;
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private readonly char[] pathtrimchars = {'_', '.', ' ', '-'}; //mxd
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#endregion
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#region ================== Properties
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internal override ScriptType ScriptType { get { return ScriptType.TEXTURES; } } //mxd
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public IEnumerable<TextureStructure> Textures { get { return textures.Values; } }
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public IEnumerable<TextureStructure> Flats { get { return flats.Values; } }
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public IEnumerable<TextureStructure> Sprites { get { return sprites.Values; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public TexturesParser()
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{
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// Syntax
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whitespace = "\n \t\r\u00A0"; //mxd. non-breaking space is also space :)
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specialtokens = ",{}\n";
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// Initialize
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textures = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
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flats = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
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sprites = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
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}
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#endregion
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#region ================== Parsing
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// This parses the given stream
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// Returns false on errors
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public override bool Parse(TextResourceData data, bool clearerrors)
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{
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//mxd. Already parsed?
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if(!base.AddTextResource(data))
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{
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if(clearerrors) ClearError();
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return true;
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}
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// Cannot process?
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if(!base.Parse(data, clearerrors)) return false;
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//mxd. Make vitrual path from filename
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string virtualpath;
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if(data.LumpIndex != -1) // It's TEXTURES lump
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{
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virtualpath = data.Filename;
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}
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else // If it's actual filename, try to use extension(s) as virtualpath
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{
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virtualpath = Path.GetFileName(data.Filename);
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if(!string.IsNullOrEmpty(virtualpath)) virtualpath = virtualpath.Substring(8).TrimStart(pathtrimchars);
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if(!string.IsNullOrEmpty(virtualpath) && virtualpath.ToLowerInvariant() == "txt") virtualpath = string.Empty;
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if(string.IsNullOrEmpty(virtualpath)) virtualpath = "[TEXTURES]";
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}
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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// Read a token
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string objdeclaration = ReadToken();
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if(!string.IsNullOrEmpty(objdeclaration))
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{
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objdeclaration = objdeclaration.ToLowerInvariant();
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switch(objdeclaration)
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{
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case "texture":
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{
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// Read texture structure
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TextureStructure tx = new TextureStructure(this, "texture", virtualpath);
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if(this.HasError) return false;
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// if a limit for the texture name length is set make sure that it's not exceeded
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if(tx.Name.Length > General.Map.Config.MaxTextureNameLength)
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{
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ReportError("Texture name \"" + tx.Name + "\" too long. Texture names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
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return false;
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}
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//mxd. Can't load image without name
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if(string.IsNullOrEmpty(tx.Name))
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{
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ReportError("Can't load an unnamed texture. Please consider giving names to your resources");
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return false;
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}
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// Add the texture
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textures[tx.Name] = tx;
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if(!General.Map.Config.MixTexturesFlats) flats[tx.Name] = tx; //mxd. If MixTexturesFlats is set, textures and flats will be mixed in DataManager anyway
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}
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break;
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case "sprite":
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{
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// Read sprite structure
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TextureStructure tx = new TextureStructure(this, "sprite", virtualpath);
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if(this.HasError) return false;
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// if a limit for the sprite name length is set make sure that it's not exceeded
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if(tx.Name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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ReportError("Sprite name \"" + tx.Name + "\" too long. Sprite names must have a length of " + DataManager.CLASIC_IMAGE_NAME_LENGTH + " characters or less");
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return false;
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}
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//mxd. Can't load image without name
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if(string.IsNullOrEmpty(tx.Name))
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{
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ReportError("Can't load an unnamed sprite. Please consider giving names to your resources");
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return false;
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}
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// Add the sprite
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sprites[tx.Name] = tx;
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}
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break;
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case "walltexture":
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{
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// Read walltexture structure
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TextureStructure tx = new TextureStructure(this, "walltexture", virtualpath);
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if(this.HasError) return false;
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// if a limit for the walltexture name length is set make sure that it's not exceeded
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if(tx.Name.Length > General.Map.Config.MaxTextureNameLength)
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{
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ReportError("WallTexture name \"" + tx.Name + "\" too long. WallTexture names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
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return false;
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}
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//mxd. Can't load image without name
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if(string.IsNullOrEmpty(tx.Name))
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{
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ReportError("Can't load an unnamed WallTexture. Please consider giving names to your resources");
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return false;
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}
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// Add the walltexture
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if(!textures.ContainsKey(tx.Name) || (textures[tx.Name].TypeName != "texture"))
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textures[tx.Name] = tx;
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}
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break;
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case "flat":
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{
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// Read flat structure
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TextureStructure tx = new TextureStructure(this, "flat", virtualpath);
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if(this.HasError) return false;
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// if a limit for the flat name length is set make sure that it's not exceeded
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if(tx.Name.Length > General.Map.Config.MaxTextureNameLength)
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{
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ReportError("Flat name \"" + tx.Name + "\" too long. Flat names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
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return false;
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}
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//mxd. Can't load image without name
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if(string.IsNullOrEmpty(tx.Name))
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{
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ReportError("Can't load an unnamed flat. Please consider giving names to your resources");
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return false;
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}
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// Add the flat
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if(!flats.ContainsKey(tx.Name) || (flats[tx.Name].TypeName != "texture"))
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flats[tx.Name] = tx;
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}
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break;
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case "$gzdb_skip": return !this.HasError;
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default:
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{
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// Unknown structure!
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// Best we can do now is just find the first { and then
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// follow the scopes until the matching } is found
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string token2;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(string.IsNullOrEmpty(token2)) break;
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}
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while(token2 != "{");
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int scopelevel = 1;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(string.IsNullOrEmpty(token2)) break;
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if(token2 == "{") scopelevel++;
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if(token2 == "}") scopelevel--;
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}
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while(scopelevel > 0);
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}
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break;
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}
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}
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}
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// Return true when no errors occurred
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return (ErrorDescription == null);
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}
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#endregion
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}
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}
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