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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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610 lines
16 KiB
C#
Executable file
610 lines
16 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class WAD : IDisposable
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{
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#region ================== Constants
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// WAD types
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private const string TYPE_IWAD = "IWAD";
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private const string TYPE_PWAD = "PWAD";
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// Encoder
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public static readonly Encoding ENCODING = Encoding.ASCII;
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//mxd. Official IWAD MD5 hashes
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private static readonly HashSet<string> IWAD_HASHES = new HashSet<string>
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{
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////// DOOM IWADS //////
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"d9153ced9fd5b898b36cc5844e35b520", // DOOM2 1.666g MD5
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"30e3c2d0350b67bfbf47271970b74b2f", // DOOM2 1.666 MD5
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"ea74a47a791fdef2e9f2ea8b8a9da13b", // DOOM2 1.7 MD5
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"d7a07e5d3f4625074312bc299d7ed33f", // DOOM2 1.7a MD5
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"c236745bb01d89bbb866c8fed81b6f8c", // DOOM2 1.8 MD5
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"25e1459ca71d321525f84628f45ca8cd", // DOOM2 1.9 MD5
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"3cb02349b3df649c86290907eed64e7b", // DOOM2 French MD5
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"c3bea40570c23e511a7ed3ebcd9865f7", // BFG DOOM2 MD5
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"981b03e6d1dc033301aa3095acc437ce", // DOOM 1.1 MD5
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"792fd1fea023d61210857089a7c1e351", // DOOM 1.2 MD5
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"464e3723a7e7f97039ac9fd057096adb", // DOOM 1.6b MD5
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"54978d12de87f162b9bcc011676cb3c0", // DOOM 1.666 MD5
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"11e1cd216801ea2657723abc86ecb01f", // DOOM 1.8 MD5
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"1cd63c5ddff1bf8ce844237f580e9cf3", // DOOM 1.9 MD5
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"fb35c4a5a9fd49ec29ab6e900572c524", // BFG DOOM MD5
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"c4fe9fd920207691a9f493668e0a2083", // ULTIMATE DOOM MD5
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"75c8cf89566741fa9d22447604053bd7", // PLUTONIA MD5
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"3493be7e1e2588bc9c8b31eab2587a04", // PLUTONIA RARE MD5
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"4e158d9953c79ccf97bd0663244cc6b6", // TNT MD5
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"1d39e405bf6ee3df69a8d2646c8d5c49", // TNT Fixed MD5
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"be626c12b7c9d94b1dfb9c327566b4ff", // PSN TNT MD5
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////// HERETIC IWADS //////
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"3117e399cdb4298eaa3941625f4b2923", // HERETIC 1.0 MD5
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"1e4cb4ef075ad344dd63971637307e04", // HERETIC 1.2 MD5
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"66d686b1ed6d35ff103f15dbd30e0341", // HERETIC 1.3 MD5
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////// HEXEN IWADS //////
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"c88a2bb3d783e2ad7b599a8e301e099e", // HEXEN Beta MD5
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"b2543a03521365261d0a0f74d5dd90f0", // HEXEN 1.0 MD5
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"abb033caf81e26f12a2103e1fa25453f", // HEXEN 1.1 MD5
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"1077432e2690d390c256ac908b5f4efa", // HEXEN DK 1.0 MD5
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"78d5898e99e220e4de64edaa0e479593", // HEXEN DK 1.1 MD5
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////// STRIFE IWADS //////
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"8f2d3a6a289f5d2f2f9c1eec02b47299", // STRIFE 1.0 MD5
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"2fed2031a5b03892106e0f117f17901f", // STRIFE 1.2 MD5
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};
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#endregion
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#region ================== Structs (mxd)
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private struct LumpCopyData
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{
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public byte[] Data;
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public byte[] FixedName;
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public int Index;
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}
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#endregion
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#region ================== Variables
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// File objects
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private string filename;
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private FileStream file;
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private BinaryReader reader;
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private BinaryWriter writer;
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// Header
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private int numlumps;
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private int lumpsoffset;
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private bool isiwad; //mxd
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private bool isofficialiwad; //mxd
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// Lumps
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private List<Lump> lumps;
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// Status
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private bool isreadonly;
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private bool isdisposed;
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#endregion
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#region ================== Properties
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public string Filename { get { return filename; } }
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public Encoding Encoding { get { return ENCODING; } }
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public bool IsReadOnly { get { return isreadonly; } }
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public bool IsDisposed { get { return isdisposed; } }
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public bool IsIWAD { get { return isiwad; } set { isiwad = value; } } //mxd
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public bool IsOfficialIWAD { get { return isofficialiwad; } } //mxd
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public List<Lump> Lumps { get { return lumps; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor to open or create a WAD file
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public WAD(string pathfilename)
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{
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// Initialize
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this.isreadonly = false;
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this.Open(pathfilename);
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}
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// Constructor to open or create a WAD file
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public WAD(string pathfilename, bool openreadonly)
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{
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// Initialize
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this.isreadonly = openreadonly;
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this.Open(pathfilename);
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}
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// Destructor
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/*~WAD()
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{
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// Make sure everything is disposed
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this.Dispose();
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}*/
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Only possible when not read-only
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if(!isreadonly)
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{
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// Flush writing changes
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if(writer != null) writer.Flush();
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if(file != null) file.Flush();
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}
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// Clean up
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if(lumps != null) foreach(Lump l in lumps) l.Dispose();
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if(writer != null) writer.Close();
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if(reader != null) reader.Close();
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if(file != null) file.Dispose();
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// Done
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isdisposed = true;
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GC.SuppressFinalize(this); //mxd
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}
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}
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#endregion
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#region ================== IO
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// Open a WAD file
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private void Open(string pathfilename)
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{
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FileAccess access;
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FileShare share;
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// Keep filename
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filename = pathfilename;
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//mxd
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CheckHash();
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// Determine if opening for read only
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if(isreadonly)
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{
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// Read only
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access = FileAccess.Read;
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share = FileShare.ReadWrite;
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}
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else
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{
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// Private access
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access = FileAccess.ReadWrite;
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share = FileShare.Read;
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}
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// Open the file stream
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file = File.Open(pathfilename, FileMode.OpenOrCreate, access, share);
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// Create file handling tools
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reader = new BinaryReader(file, ENCODING);
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if(!isreadonly) writer = new BinaryWriter(file, ENCODING);
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// Is the WAD file zero length?
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if(file.Length < 4)
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{
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// Create the headers in file
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CreateHeaders();
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}
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else
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{
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// Read information from file
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ReadHeaders();
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}
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}
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// This creates new file headers
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private void CreateHeaders()
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{
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// Default settings
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isiwad = false; //mxd
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isofficialiwad = false; //mxd
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lumpsoffset = 12;
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// New lumps array
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lumps = new List<Lump>(numlumps);
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// Write the headers
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if(!isreadonly) WriteHeaders();
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}
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// This reads the WAD header and lumps table
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private void ReadHeaders()
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{
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// Make sure the write is finished writing
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if(!isreadonly) writer.Flush();
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// Seek to beginning
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file.Seek(0, SeekOrigin.Begin);
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// Read WAD type
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isiwad = (ENCODING.GetString(reader.ReadBytes(4)) == TYPE_IWAD); //mxd
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// Number of lumps
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numlumps = reader.ReadInt32();
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if(numlumps < 0) throw new IOException("Invalid number of lumps in wad file.");
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// Lumps table offset
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lumpsoffset = reader.ReadInt32();
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if(lumpsoffset < 0) throw new IOException("Invalid lumps offset in wad file.");
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// Seek to the lumps table
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file.Seek(lumpsoffset, SeekOrigin.Begin);
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// Dispose old lumps and create new list
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if(lumps != null) foreach(Lump l in lumps) l.Dispose();
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lumps = new List<Lump>(numlumps);
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// Go for all lumps
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for(int i = 0; i < numlumps; i++)
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{
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// Read lump information
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int offset = reader.ReadInt32();
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int length = reader.ReadInt32();
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byte[] fixedname = reader.ReadBytes(8);
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// Create the lump
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lumps.Add(new Lump(file, this, fixedname, offset, length));
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}
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}
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// This writes the WAD header and lumps table
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public void WriteHeaders()
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Seek to beginning
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file.Seek(0, SeekOrigin.Begin);
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// Write WAD type
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writer.Write(ENCODING.GetBytes(isiwad ? TYPE_IWAD : TYPE_PWAD));
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// Number of lumps
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writer.Write(numlumps);
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// Lumps table offset
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writer.Write(lumpsoffset);
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// Seek to the lumps table
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file.Seek(lumpsoffset, SeekOrigin.Begin);
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// Go for all lumps
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for(int i = 0; i < lumps.Count; i++)
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{
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// Write lump information
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writer.Write(lumps[i].Offset);
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writer.Write(lumps[i].Length);
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writer.Write(lumps[i].FixedName);
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}
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}
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//mxd
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private void CheckHash()
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{
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// Open the file stream
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FileStream fs = File.Open(filename, FileMode.OpenOrCreate, FileAccess.Read, FileShare.ReadWrite);
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// Empty file can't be official iwad
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if(fs.Length > 4)
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{
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BinaryReader r = new BinaryReader(fs, ENCODING);
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// Read WAD type
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if(ENCODING.GetString(r.ReadBytes(4)) == TYPE_IWAD)
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{
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// Rewind
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r.BaseStream.Position = 0;
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isofficialiwad = IWAD_HASHES.Contains(MD5Hash.Get(r.BaseStream));
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if(!isreadonly && isofficialiwad) isreadonly = true;
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}
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// Close the reader
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r.Close();
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}
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else
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{
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// Close the file
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fs.Dispose();
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}
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}
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//mxd. This rebuilds the WAD file, removing all "dead" entries
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// Tech info: WAD.Remove() doesn't remove lump data, so MapManager.TemporaryMapFile slowly gets bigger
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// with every map save/test, which leads to lumpsoffset overflowing when TemporaryMapFile size reaches
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// int.MaxValue bytes in size (that's ~2Gb).
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internal void Compress()
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{
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// No can't do...
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if(isreadonly) return;
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// Gather existing data
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int totaldatalength = 0;
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List<LumpCopyData> copydata = new List<LumpCopyData>(lumps.Count);
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for(int i = 0; i < lumps.Count; i++)
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{
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// Copy lump...
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LumpCopyData lcd = new LumpCopyData();
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Lump l = lumps[i];
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lcd.FixedName = l.FixedName;
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lcd.Index = i;
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lcd.Data = l.Stream.ReadAllBytes();
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// Store data
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copydata.Add(lcd);
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// Track total length
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totaldatalength += l.Length;
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// Dispose lump
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l.Dispose();
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}
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// Compression required?
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if(totaldatalength >= lumpsoffset + 12) return;
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// Set new file length
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file.SetLength(totaldatalength + lumps.Count * 16);
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// Reset lumpsoffset
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lumpsoffset = 12;
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// Reset lumps collection
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lumps = new List<Lump>(copydata.Count);
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numlumps = copydata.Count;
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// Recreate all lumps
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foreach(LumpCopyData lcd in copydata)
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{
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Lump l = new Lump(file, this, lcd.FixedName, lumpsoffset, lcd.Data.Length);
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l.Stream.Write(lcd.Data, 0, lcd.Data.Length);
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l.Stream.Seek(0, SeekOrigin.Begin);
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lumps.Insert(lcd.Index, l);
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lumpsoffset += lcd.Data.Length;
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}
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// Write new headers
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WriteHeaders();
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}
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// This flushes writing changes
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/*public void Flush()
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{
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// Only possible when not read-only
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if(!isreadonly)
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{
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// Flush writing changes
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if(writer != null) writer.Flush();
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if(file != null) file.Flush();
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}
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}*/
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#endregion
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#region ================== Lumps
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// This creates a new lump in the WAD file
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public Lump Insert(string name, int position, int datalength, bool writeheaders = true)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return null;
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// We will be adding a lump
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numlumps++;
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// Extend the file
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file.SetLength(file.Length + datalength + 16);
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// Create the lump
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Lump lump = new Lump(file, this, Lump.MakeFixedName(name, ENCODING), lumpsoffset, datalength);
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lumps.Insert(position, lump);
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// Advance lumps table offset
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lumpsoffset += datalength;
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// Write the new headers
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if(writeheaders) WriteHeaders();
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// Return the new lump
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return lump;
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}
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// This removes a lump from the WAD file by index
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public void RemoveAt(int index, bool writeheaders = true)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Remove from list
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Lump l = lumps[index];
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lumps.RemoveAt(index);
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l.Dispose();
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numlumps--;
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// Write the new headers
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if (writeheaders) WriteHeaders();
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}
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// This removes a lump from the WAD file
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public void Remove(Lump lump)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Remove from list
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lumps.Remove(lump);
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lump.Dispose();
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numlumps--;
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// Write the new headers
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WriteHeaders();
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}
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// This finds a lump by name, returns null when not found
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public Lump FindLump(string name)
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{
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int index = FindLumpIndex(name);
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return (index == -1 ? null : lumps[index]);
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}
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// This finds a lump by name, returns null when not found
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public Lump FindLump(string name, int start)
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{
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int index = FindLumpIndex(name, start);
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return (index == -1 ? null : lumps[index]);
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}
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// This finds a lump by name, returns null when not found
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public Lump FindLump(string name, int start, int end)
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{
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int index = FindLumpIndex(name, start, end);
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return (index == -1 ? null : lumps[index]);
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}
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// This finds a lump by name, returns -1 when not found
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public int FindLumpIndex(string name)
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{
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// Do search
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return FindLumpIndex(name, 0, lumps.Count - 1);
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}
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// This finds a lump by name, returns -1 when not found
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public int FindLumpIndex(string name, int start)
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{
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// Do search
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return FindLumpIndex(name, start, lumps.Count - 1);
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}
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// This finds a lump by name, returns -1 when not found
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public int FindLumpIndex(string name, int start, int end)
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{
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if(name.Length > 8 || lumps.Count == 0 || start > lumps.Count - 1) return -1; //mxd. Can't be here. Go away!
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long longname = Lump.MakeLongName(name);
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// Fix start/end when they exceed safe bounds
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start = Math.Max(start, 0);
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end = General.Clamp(end, 0, lumps.Count - 1);
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// Loop through the lumps
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for(int i = start; i < end + 1; i++)
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{
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// Check if the lump name matches
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if(lumps[i].LongName == longname)
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{
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// Found the lump!
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return i;
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}
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}
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// Nothing found
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return -1;
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}
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//mxd. Same as above, but searches in reversed order
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLastLump(string name)
|
|
{
|
|
int index = FindLastLumpIndex(name);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLastLump(string name, int start)
|
|
{
|
|
int index = FindLastLumpIndex(name, start);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLastLump(string name, int start, int end)
|
|
{
|
|
int index = FindLastLumpIndex(name, start, end);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLastLumpIndex(string name)
|
|
{
|
|
// Do search
|
|
return FindLastLumpIndex(name, 0, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLastLumpIndex(string name, int start)
|
|
{
|
|
// Do search
|
|
return FindLastLumpIndex(name, start, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLastLumpIndex(string name, int start, int end)
|
|
{
|
|
if(name.Length > 8 || lumps.Count == 0 || start > lumps.Count - 1) return -1; //mxd. Can't be here. Go away!
|
|
|
|
long longname = Lump.MakeLongName(name);
|
|
|
|
// Fix start/end when they exceed safe bounds
|
|
start = Math.Max(start, 0);
|
|
end = General.Clamp(end, 0, lumps.Count - 1);
|
|
|
|
// Loop through the lumps in backwards order
|
|
for(int i = end; i > start - 1; i--)
|
|
{
|
|
// Check if the lump name matches
|
|
if(lumps[i].LongName == longname)
|
|
{
|
|
// Found the lump!
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Nothing found
|
|
return -1;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|