UltimateZoneBuilder/Source/Core/GZBuilder/Controls/AngleControl.cs
MaxED 9c7b8e4e3c Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00

159 lines
4.2 KiB
C#

//Downloaded from
//Visual C# Kicks - http://vckicks.110mb.com
//The Code Project - http://www.codeproject.com
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
public partial class AngleControl : UserControl
{
private int angle;
private Rectangle drawRegion;
private Point origin;
//UI colors
private readonly Color fillColor = Color.FromArgb(90, 255, 255, 255);
private readonly Color fillInactiveColor = SystemColors.InactiveCaption;
private readonly Color outlineColor = Color.FromArgb(86, 103, 141);
private readonly Color outlineInactiveColor = SystemColors.InactiveBorder;
public AngleControl()
{
InitializeComponent();
this.DoubleBuffered = true;
}
private void AngleSelector_Load(object sender, EventArgs e)
{
setDrawRegion();
}
private void AngleSelector_SizeChanged(object sender, EventArgs e)
{
this.Height = this.Width; //Keep it a square
setDrawRegion();
}
private void setDrawRegion()
{
drawRegion = new Rectangle(0, 0, this.Width, this.Height);
drawRegion.X += 2;
drawRegion.Y += 2;
drawRegion.Width -= 4;
drawRegion.Height -= 4;
int offset = 2;
origin = new Point(drawRegion.Width / 2 + offset, drawRegion.Height / 2 + offset);
this.Refresh();
}
public int Angle
{
get { return angle; }
set
{
angle = value;
this.Refresh();
}
}
public delegate void AngleChangedDelegate();
public event AngleChangedDelegate AngleChanged;
private static PointF DegreesToXY(float degrees, float radius, Point origin)
{
PointF xy = new PointF();
float radians = degrees * Angle2D.PI / 180.0f;
xy.X = (float)Math.Cos(radians) * radius + origin.X;
xy.Y = (float)Math.Sin(-radians) * radius + origin.Y;
return xy;
}
private static int XYToDegrees(Point xy, Point origin)
{
float xDiff = xy.X - origin.X;
float yDiff = xy.Y - origin.Y;
return ((int)Math.Round(Math.Atan2(-yDiff, xDiff) * 180.0 / Angle2D.PI) + 360) % 360;
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
Pen outline;
Pen needle;
SolidBrush fill;
Brush center;
if (this.Enabled) {
outline = new Pen(outlineColor, 2.0f);
fill = new SolidBrush(fillColor);
needle = Pens.Black;
center = Brushes.Black;
} else {
outline = new Pen(outlineInactiveColor, 2.0f);
fill = new SolidBrush(fillInactiveColor);
needle = Pens.DarkGray;
center = Brushes.DarkGray;
}
PointF anglePoint = DegreesToXY(angle, origin.X - 2, origin);
Rectangle originSquare = new Rectangle(origin.X - 1, origin.Y - 1, 3, 3);
//Draw
g.SmoothingMode = SmoothingMode.AntiAlias;
g.DrawEllipse(outline, drawRegion);
g.FillEllipse(fill, drawRegion);
g.DrawLine(needle, origin, anglePoint);
g.SmoothingMode = SmoothingMode.HighSpeed; //Make the square edges sharp
g.FillRectangle(center, originSquare);
fill.Dispose();
outline.Dispose();
base.OnPaint(e);
}
private void AngleSelector_MouseDown(object sender, MouseEventArgs e) {
int thisAngle = XYToDegrees(new Point(e.X, e.Y), origin);
if (e.Button == MouseButtons.Left) {
thisAngle = (int)Math.Round(thisAngle / 45f) * 45;
if(thisAngle == 360) thisAngle = 0;
}
if(thisAngle != this.Angle) {
this.Angle = thisAngle;
if(!this.DesignMode && AngleChanged != null) AngleChanged(); //Raise event
this.Refresh();
}
}
private void AngleSelector_MouseMove(object sender, MouseEventArgs e) {
if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right) {
int thisAngle = XYToDegrees(new Point(e.X, e.Y), origin);
if(e.Button == MouseButtons.Left) {
thisAngle = (int)Math.Round(thisAngle / 45f) * 45;
if (thisAngle == 360) thisAngle = 0;
}
if(thisAngle != this.Angle) {
this.Angle = thisAngle;
if(!this.DesignMode && AngleChanged != null) AngleChanged(); //Raise event
this.Refresh();
}
}
}
}
}