..
ColorCollection.cs
2012-04-17 19:13:47 +00:00
ColorSetting.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
D3DDevice.cs
Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
2010-10-03 11:51:38 +00:00
D3DShader.cs
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
2009-05-03 20:21:52 +00:00
Display2DShader.cs
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
2009-05-03 20:21:52 +00:00
FlatQuad.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FlatVertex.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ID3DResource.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
IRenderer2D.cs
@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
2009-08-21 14:11:18 +00:00
IRenderer3D.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
PixelColor.cs
GZDoomBuilder 1.05:
2012-05-11 12:28:20 +00:00
PixelColorBlock.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Plotter.cs
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
Presentation.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Renderer.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
Renderer2D.cs
GZDoomBuilder 1.06a:
2012-05-21 23:51:32 +00:00
Renderer3D.cs
GZDoomBuilder 1.06c:
2012-05-25 11:21:54 +00:00
RenderLayers.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
RenderPasses.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ShaderManager.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs
@ major change in the way sector surfaces are allocated and rendered for optimization
2009-06-04 20:21:31 +00:00
SurfaceEntry.cs
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
SurfaceEntryCollection.cs
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
SurfaceManager.cs
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
SurfaceUpdate.cs
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
TextAlignment.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextFont.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextLabel.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Things2DShader.cs
2012-04-17 19:13:47 +00:00
ViewMode.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
World3DShader.cs
GZDoomBuilder 1.06:
2012-05-20 00:56:59 +00:00
WorldVertex.cs
2012-04-17 19:13:47 +00:00