mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7faf6bc13e
Error Checker mode: added "Check missing flats" check. Error Checker mode: fixed several descriptions. Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace. Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled. Fixed some incorrect checks for missing texture ("-").
105 lines
3 KiB
C#
105 lines
3 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
public class ResultMissingTexture : ErrorResult
|
|
{
|
|
#region ================== Variables
|
|
|
|
private Sidedef side;
|
|
private SidedefPart part;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override int Buttons { get { return 1; } }
|
|
public override string Button1Text { get { return "Add Default Texture"; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
// Constructor
|
|
public ResultMissingTexture(Sidedef sd, SidedefPart part)
|
|
{
|
|
// Initialize
|
|
this.side = sd;
|
|
this.part = part;
|
|
this.viewobjects.Add(sd);
|
|
this.description = "This sidedef is missing a texture where it is required and could cause a 'Hall Of Mirrors' visual problem in the map. Click the 'Add Default Texture' button to add a texture to the line.";
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This must return the string that is displayed in the listbox
|
|
public override string ToString()
|
|
{
|
|
string sidestr = side.IsFront ? "front" : "back";
|
|
|
|
switch (part)
|
|
{
|
|
case SidedefPart.Upper:
|
|
return "Sidedef " + side.Index + " has missing upper texture (" + sidestr + " side)";
|
|
|
|
case SidedefPart.Middle:
|
|
return "Sidedef " + side.Index + " has missing middle texture (" + sidestr + " side)";
|
|
|
|
case SidedefPart.Lower:
|
|
return "Sidedef " + side.Index + " has missing lower texture (" + sidestr + " side)";
|
|
|
|
default:
|
|
return "ERROR";
|
|
}
|
|
}
|
|
|
|
// Rendering
|
|
public override void PlotSelection(IRenderer2D renderer)
|
|
{
|
|
renderer.PlotLinedef(side.Line, General.Colors.Selection);
|
|
renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
|
|
renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
|
|
}
|
|
|
|
// Fix by setting default texture
|
|
public override bool Button1Click(bool batchMode)
|
|
{
|
|
if(!batchMode) General.Map.UndoRedo.CreateUndo("Missing texture correction");
|
|
General.Settings.FindDefaultDrawSettings();
|
|
switch (part)
|
|
{
|
|
case SidedefPart.Upper: side.SetTextureHigh(General.Map.Options.DefaultTopTexture); break;
|
|
case SidedefPart.Middle: side.SetTextureMid(General.Map.Options.DefaultWallTexture); break;
|
|
case SidedefPart.Lower: side.SetTextureLow(General.Map.Options.DefaultBottomTexture); break;
|
|
}
|
|
|
|
General.Map.Map.Update();
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|